Bug with "Use Doom's Floor Motion Behavior" compatibility option

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CthulhuInACan
Posts: 8
Joined: Sat Dec 22, 2018 3:41 am

Bug with "Use Doom's Floor Motion Behavior" compatibility option

Post by CthulhuInACan »

I've been able to reproduce the problem found in this thread.

viewtopic.php?t=78579

Same issue is also found in E3M2: Slough of Despair, the wall containing 3 cacodemons + a switch at the base of the west-most finger won't lower.

The bug has been fixed in devbuild, so this doesn't need to be acted on by the devs, but for anyone that has the same issue, it's specifically an issue with the "Use Doom's floor motion behavior" compatibility option, turning it off will make the walls lower correctly.

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