Features:
+Redone animations on all weapons by either changing sprite positions, tics or even adding extra/new frames. The SSG has been reanimated in my own imagination of the vanilla style.
+Added visible hand gripping the SSG during idle frames.
+Fixed the BFG being able to fire faster after a pause in firing (20 tics from 12 on the A_ReFire call).
+Fixed Rocket Launcher firing behaviour (8 tics before A_FireMissile from 6 and 12 tics from 14 total on, and after A_FireMissile).
+Fixed an issue when tap firing Plasma Rifle (removed 3 additional frames and tics "PLSF EFE 1 Bright;" before FireReload state causing it to be slower, randomly).
+Improved & integrated brightmaps.
+Added bullet and shell casings.
+Added CVAR for bullet and shell casings.
+Added CVAR for vanilla style muzzle flashes on the pistol and shotguns instead of the reversed Perk style.
+Added CVAR for screen shaking effect on firing.
+Added CVAR for weapon switch sound.
And a bunch of other changes, tweaks and toggles. All weapons match the same firing speeds and behaviours (in tics) as vanilla by following the ZDoom wiki weapon definitions.
Download here (13th November 2024). Want casings to splash in liquids? Grab this mod too.
Spoiler: Feature list
Spoiler: Things I may add in the future
Spoiler: Video showing majority of reanimations if too lazy to download (slightly outdated)
Spoiler: Credits