Simple HUD Add-ons [Updated September 22, 2024]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Simple HUD Add-ons [Updated June 23, 2023]
Tekish wrote:
> Support for Project Brutality has been updated in the latest version.
> Additionally, you can now hide ammo for missing weapons. This means the
> list will only display ammo types relevant to the weapons you have in your
> inventory.
THANK YOU for updating your Ammoinfo Addon VERY MUCH. I LOVE this Addon.
> Support for Project Brutality has been updated in the latest version.
> Additionally, you can now hide ammo for missing weapons. This means the
> list will only display ammo types relevant to the weapons you have in your
> inventory.
THANK YOU for updating your Ammoinfo Addon VERY MUCH. I LOVE this Addon.
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- Graphics Processor: nVidia with Vulkan support
- Location: Brazil
Re: Simple HUD Add-ons [Updated June 23, 2023]
Isn't there already an entire ammo list in the PB HUD? If something is wrong with it, feel free to suggest any changes i could make, i'm already planning on adding a current/max feature.Lin wrote: ↑Sat Jun 24, 2023 9:06 pm Tekish wrote:
> Support for Project Brutality has been updated in the latest version.
> Additionally, you can now hide ammo for missing weapons. This means the
> list will only display ammo types relevant to the weapons you have in your
> inventory.
THANK YOU for updating your Ammoinfo Addon VERY MUCH. I LOVE this Addon.
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Re: Simple HUD Add-ons [Updated June 23, 2023]
The hide ammo for missing weapons is a big feature I expect. Some people will prefer text to your icons. And some might just prefer it this way, full stop. Heck, I include a levelinfo feature in Walpurgis for people who want it, but then use Tekish's one instead myself since it's better lol.generic name guy wrote: ↑Sun Jun 25, 2023 12:46 pmIsn't there already an entire ammo list in the PB HUD? If something is wrong with it, feel free to suggest any changes i could make, i'm already planning on adding a current/max feature.Lin wrote: ↑Sat Jun 24, 2023 9:06 pm Tekish wrote:
> Support for Project Brutality has been updated in the latest version.
> Additionally, you can now hide ammo for missing weapons. This means the
> list will only display ammo types relevant to the weapons you have in your
> inventory.
THANK YOU for updating your Ammoinfo Addon VERY MUCH. I LOVE this Addon.
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- Graphics Processor: nVidia with Vulkan support
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Re: Simple HUD Add-ons [Updated June 23, 2023]
Fair, guess you can't please everybody.eharper256 wrote: ↑Sun Jun 25, 2023 2:15 pm The hide ammo for missing weapons is a big feature I expect. Some people will prefer text to your icons. And some might just prefer it this way, full stop. Heck, I include a levelinfo feature in Walpurgis for people who want it, but then use Tekish's one instead myself since it's better lol.
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Re: Simple HUD Add-ons [Updated June 24, 2023]
Is there any way to change the colors of levelinfo highlights within gzdoom's menu?
Last edited by Loki Shade on Wed Oct 18, 2023 12:00 pm, edited 1 time in total.
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Re: Simple HUD Add-ons [Updated October 19, 2023]
You can now in the latest version.
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Re: Simple HUD Add-ons [Updated October 19, 2023]
Oh, very nice
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Re: Simple HUD Add-ons [Updated October 19, 2023]
hi Tekish and thank you for still working on this
since I have the impression you're accepting/evaluating feedback/requests, I'll add mine:
since I have the impression you're accepting/evaluating feedback/requests, I'll add mine:
- ammoinfohandler: print to console the weapon's class name, too
- ammoinfo: would highlighting the ammo used by the current weapon be feasible?
- playerinfo: could the "numeric alignment logic" for weaponammo be decoupled from the healt/armor one? (see this gif - i find this distracting)
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Re: Simple HUD Add-ons [Updated October 24, 2023]
All of your suggestions sounded good and have been added to the latest versions of their respective add-ons. This includes your pull requests over on GitHub (thanks, by the way).
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Re: Simple HUD Add-ons [Updated October 24, 2023]
great, happy to contribute!
as a matter of fact, I just created another PR
this too is targeted at mitigating the "jumping widgets" effect
hopefully this would benefit the user's muscle memory, by increasing the consistency/predictability of widgets' positioning
as a matter of fact, I just created another PR
this too is targeted at mitigating the "jumping widgets" effect
hopefully this would benefit the user's muscle memory, by increasing the consistency/predictability of widgets' positioning
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Re: Simple HUD Add-ons [Updated October 26, 2023]
I couldn't use the PR as is, but I did implement it as an option in the latest version.
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Re: Simple HUD Add-ons [Updated October 26, 2023]
yeah, it was a dirty hack after all
thank you again!
thank you again!
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Re: Simple HUD Add-ons [Updated October 26, 2023]
well I'd like to propose one (actually two) more thing(s)..
(no more after these, I promise)
#1
in PlayerInfo it would be ideal imho if the 3 widgets would be presented in this order, from bottom to top: weapon, health, armor
the current order (weapon, armor, ) would lead to the health widget being shifted up and down as armor pickups would be collected and depleted
one could also go the extra mile to reverese my proposed order when pi_position is set to 1 or 4 (top left or top right)
once again I have implemented this locally in a hacky way so I don't feel confident in filing a PR
#2
in AmmoInfo it would be nice to add built-in support for Supercharge (is pretty popular nowadays, having been used also in a couple of cacoaward-winning mapsets)
I could file a PR here, since the changes are pretty straightforward - the only thing up for debate would probably the choice of colors for each AmmoType
let me know what you think,
bye!
(no more after these, I promise)
#1
in PlayerInfo it would be ideal imho if the 3 widgets would be presented in this order, from bottom to top: weapon, health, armor
the current order (weapon, armor, ) would lead to the health widget being shifted up and down as armor pickups would be collected and depleted
one could also go the extra mile to reverese my proposed order when pi_position is set to 1 or 4 (top left or top right)
once again I have implemented this locally in a hacky way so I don't feel confident in filing a PR
#2
in AmmoInfo it would be nice to add built-in support for Supercharge (is pretty popular nowadays, having been used also in a couple of cacoaward-winning mapsets)
I could file a PR here, since the changes are pretty straightforward - the only thing up for debate would probably the choice of colors for each AmmoType
let me know what you think,
bye!
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Re: Simple HUD Add-ons [Updated October 26, 2023]
actually, forget about #1 since I've realized that the "Always show" setting introduced for the weapon widget is available for the armor too
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Re: Simple HUD Add-ons [Updated October 26, 2023]
If you want to submit the PR for Supercharge you can, I'll have a look at it tomorrow. For the colors, there's a general commonality between them if you look - bullet weapons are usually similar, rockets, cells, grenades, etc. You don't need to worry about it that much, I'll just mess with it when I test it.