Simple HUD Add-ons [Updated February 3, 2024]

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Lin
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Re: Simple HUD Add-ons [Updated June 23, 2023]

Post by Lin »

Tekish wrote:
> Support for Project Brutality has been updated in the latest version.
> Additionally, you can now hide ammo for missing weapons. This means the
> list will only display ammo types relevant to the weapons you have in your
> inventory.

THANK YOU for updating your Ammoinfo Addon VERY MUCH. I LOVE this Addon.
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generic name guy
Posts: 121
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Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Simple HUD Add-ons [Updated June 23, 2023]

Post by generic name guy »

Lin wrote: Sat Jun 24, 2023 9:06 pm Tekish wrote:
> Support for Project Brutality has been updated in the latest version.
> Additionally, you can now hide ammo for missing weapons. This means the
> list will only display ammo types relevant to the weapons you have in your
> inventory.

THANK YOU for updating your Ammoinfo Addon VERY MUCH. I LOVE this Addon.
Isn't there already an entire ammo list in the PB HUD? If something is wrong with it, feel free to suggest any changes i could make, i'm already planning on adding a current/max feature.
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eharper256
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Re: Simple HUD Add-ons [Updated June 23, 2023]

Post by eharper256 »

generic name guy wrote: Sun Jun 25, 2023 12:46 pm
Lin wrote: Sat Jun 24, 2023 9:06 pm Tekish wrote:
> Support for Project Brutality has been updated in the latest version.
> Additionally, you can now hide ammo for missing weapons. This means the
> list will only display ammo types relevant to the weapons you have in your
> inventory.

THANK YOU for updating your Ammoinfo Addon VERY MUCH. I LOVE this Addon.
Isn't there already an entire ammo list in the PB HUD? If something is wrong with it, feel free to suggest any changes i could make, i'm already planning on adding a current/max feature.
The hide ammo for missing weapons is a big feature I expect. Some people will prefer text to your icons. And some might just prefer it this way, full stop. Heck, I include a levelinfo feature in Walpurgis for people who want it, but then use Tekish's one instead myself since it's better lol.
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generic name guy
Posts: 121
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Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Simple HUD Add-ons [Updated June 23, 2023]

Post by generic name guy »

eharper256 wrote: Sun Jun 25, 2023 2:15 pm The hide ammo for missing weapons is a big feature I expect. Some people will prefer text to your icons. And some might just prefer it this way, full stop. Heck, I include a levelinfo feature in Walpurgis for people who want it, but then use Tekish's one instead myself since it's better lol.
Fair, guess you can't please everybody.
Loki Shade
Posts: 6
Joined: Tue Sep 05, 2023 9:05 am

Re: Simple HUD Add-ons [Updated June 24, 2023]

Post by Loki Shade »

Is there any way to change the colors of levelinfo highlights within gzdoom's menu?
Last edited by Loki Shade on Wed Oct 18, 2023 12:00 pm, edited 1 time in total.
Tekish
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Re: Simple HUD Add-ons [Updated October 19, 2023]

Post by Tekish »

You can now in the latest version.
Loki Shade
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Re: Simple HUD Add-ons [Updated October 19, 2023]

Post by Loki Shade »

Oh, very nice
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Delfino Furioso
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Re: Simple HUD Add-ons [Updated October 19, 2023]

Post by Delfino Furioso »

hi Tekish and thank you for still working on this

since I have the impression you're accepting/evaluating feedback/requests, I'll add mine:
  • ammoinfohandler: print to console the weapon's class name, too
  • ammoinfo: would highlighting the ammo used by the current weapon be feasible?
  • playerinfo: could the "numeric alignment logic" for weaponammo be decoupled from the healt/armor one? (see this gif - i find this distracting)
Tekish
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Re: Simple HUD Add-ons [Updated October 24, 2023]

Post by Tekish »

All of your suggestions sounded good and have been added to the latest versions of their respective add-ons. This includes your pull requests over on GitHub (thanks, by the way).
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Delfino Furioso
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Re: Simple HUD Add-ons [Updated October 24, 2023]

Post by Delfino Furioso »

great, happy to contribute!

as a matter of fact, I just created another PR
this too is targeted at mitigating the "jumping widgets" effect
hopefully this would benefit the user's muscle memory, by increasing the consistency/predictability of widgets' positioning
Tekish
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Joined: Tue Jun 28, 2016 6:31 pm

Re: Simple HUD Add-ons [Updated October 26, 2023]

Post by Tekish »

I couldn't use the PR as is, but I did implement it as an option in the latest version.
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Delfino Furioso
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Re: Simple HUD Add-ons [Updated October 26, 2023]

Post by Delfino Furioso »

yeah, it was a dirty hack after all

thank you again!
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Delfino Furioso
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Re: Simple HUD Add-ons [Updated October 26, 2023]

Post by Delfino Furioso »

well I'd like to propose one (actually two) more thing(s)..
(no more after these, I promise)

#1
in PlayerInfo it would be ideal imho if the 3 widgets would be presented in this order, from bottom to top: weapon, health, armor
the current order (weapon, armor, ) would lead to the health widget being shifted up and down as armor pickups would be collected and depleted
one could also go the extra mile to reverese my proposed order when pi_position is set to 1 or 4 (top left or top right)
once again I have implemented this locally in a hacky way so I don't feel confident in filing a PR

#2
in AmmoInfo it would be nice to add built-in support for Supercharge (is pretty popular nowadays, having been used also in a couple of cacoaward-winning mapsets)
I could file a PR here, since the changes are pretty straightforward - the only thing up for debate would probably the choice of colors for each AmmoType


let me know what you think,
bye!
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Delfino Furioso
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Re: Simple HUD Add-ons [Updated October 26, 2023]

Post by Delfino Furioso »

actually, forget about #1 since I've realized that the "Always show" setting introduced for the weapon widget is available for the armor too
Tekish
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Joined: Tue Jun 28, 2016 6:31 pm

Re: Simple HUD Add-ons [Updated October 26, 2023]

Post by Tekish »

If you want to submit the PR for Supercharge you can, I'll have a look at it tomorrow. For the colors, there's a general commonality between them if you look - bullet weapons are usually similar, rockets, cells, grenades, etc. You don't need to worry about it that much, I'll just mess with it when I test it.

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