Software:
Raze 1.7.1 x64
(please tell if I need to tell other details)
Mods:
RBLDVOX + Blood Coagulated + Blood Voxel Pack combination: https://u.pcloud.link/publink/show?code ... scV45p0pN7
Steps:
1) Run Raze with buggy version of testmod:
raze.exe -config raze_portable.ini -file VOXELS_KONRAD_CHEELLO__BUGGED.pk3
Actual result: Error message: Maximum number of voxels (1024) already defined
https://i.ibb.co/4g4pPzS/1024-voxels-limit.png
Expected result: no errors, raze is loaded and playable, all voxels are working
2) Run Raze with bugfixed version of testmod:
raze.exe -config raze_portable.ini -file VOXELS_KONRAD_CHEELLO__NO_BUGS.pk3
Actual result: no errors, raze is loaded and playable, all voxels are working
So what's the problem and suggestion: the difference between BUGGED.pk3 and NO_BUGS.pk3 is next - in NO_BUGS.pk3 I commented next lines in blood-raze.def:
Code: Select all
//include DEF/decals.def
//include DEF/props.def
Suggestion: is it possible to increase max voxels from 1024 to maxint or at least 2048? Because I want to play with all voxels, existing for Blood from different packs from different authors, without commenting some defs to turning off some voxels and play with sprites instead of them
NOTE: link to testmods: https://u.pcloud.link/publink/show?code ... scV45p0pN7
NOTE2: raze_portable.ini (and other ini's) are not included, but please tell me if I need to include them