[DEVELOPMENT PAUSED] [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

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DELTAtheDboi005
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[DEVELOPMENT PAUSED] [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »

Due to the forum's requirements on images, I can't show any here, there are screenshots on the doomworld thread however...

Screenshots, sorry but it HAS to be a zip file because the image requirements here are complete BS
https://www.mediafire.com/file/7o1rs8by ... s.zip/file

Few other screenshots



videos

dead signal playthrough by thelamp from doomworld, go check him out when you can


video of a presumably old version by yours truly!
https://odysee.com/@DELTA:3/deadsignal_ ... pe_video:7

What is it?



Dead signal is a game that a lonely autistic bloke living down under with internet access decided to conjure up in his own free time that aims to create an atmosphere somewhat inspired by the likes of callisto protocol, resident evil, and the BIGGEST inspiration of all: dead space, I've only JUST started working on this so things may feel rushed or unfinished, don't worry dear engineer because this is a game that's actively being worked on so things will be rectified in later updates. Such things include:



1. reloadable weapons with limited ammo

2. new enemies

3. dismemberment and limb detection (THE MOST VITAL THING)



It runs on the latest version of gzdoom with a modified version of freedoom to prevent string conflicts between the data file and freedoom.



Map format: UDMF



Approximate playtime: about half an hour to an hour



Weapons: ALL OVER THE GODDAMN SHOP



Known bugs:



The weapon you currently have has infinite ammo

NO FUCKING DISMEMBERMENT CODE!!!!!

Vanilla doom strings appearing in-game

And maybe a bunch of other things too that I may or may not be aware of

regular vanilla weapons, the player's movement relies on a dedicated weapon base and any weapon that DOES NOT inherit the dead signal's weapon base will freeze the player to the spot such as the vanilla pistol or shotgun, the player's weapon is on slot 0 so switching to that is the only viable way of combatting the issue



Fixed bugs:

Fixed a bug where the shotgun pickup in the maintenance room stopped players progressing any further by replacing it with a null actor. @thelamp



If there are any other bugs, please let me know either in this thread or by PM so I can get on it when I can



Credits:

I have tried my best to credits the sources of any resources used in this mod, sounds in particular.. If I missed anything in particular, please let me know either in this thread or by PM so I can rectify the issue





Feel free to give advice ^_^

https://www.mediafire.com/file/y6qur6hb ... e.zip/file

Again, this is a prototype, and is being actively worked on which means things will change over time as development continues, it's literally just me working on this and I unfortunately won't be able to work on this 24/7 if that makes sense. In the mean time, you can help by providing feedback for this project, and don't be afraid to suggest possible things in the future. Take care and stay safe.
Last edited by DELTAtheDboi005 on Fri Oct 06, 2023 8:29 pm, edited 21 times in total.
Jarewill
 
 
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by Jarewill »

This is a very promising project, I will keep an eye out on it!

A few issues I experienced however:
- There are a lot of warnings being printed into the console on start up.
- The pistol and the fist are still in the player's inventory, meaning you can switch out from your main weapon and be unable to move.
- The shotgun pickup also gives the regular shotgun that can be switched into and unable to move.
- There is strafing even if it's slow, however you can't strafe while moving forward to slightly alter your path, which makes movement kinda awkward to me.
- The flashlight currently used isn't very good: It doesn't work on stairs, if you are too close to a wall it just stops working and it seems to light things weirdly in general.
I would recommend using a ZScript spotlight instead, for example like DarkDoomZ does it.

Other than that, I am really curious how this project will develop in the future.
Actually, I might have something that may or may not be of use to you, I'll PM you it.
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ramon.dexter
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by ramon.dexter »

Any screenshots? Sorry, but I wont download project without any screens. I dont like to buy a hare in a bag...
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DELTAtheDboi005
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »

ramon.dexter wrote: Thu Jun 01, 2023 6:14 am Any screenshots? Sorry, but I wont download project without any screens. I dont like to buy a hare in a bag...
I've compiled a separate zip file in the OP with a handful of screenshots :)
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DELTAtheDboi005
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »

Just got the full arsenal done, just gotta do a few things first...
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »

Added 2 vids to the OP
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by ramon.dexter »

DELTAtheDboi005 wrote: Fri Jun 02, 2023 1:41 am
ramon.dexter wrote: Thu Jun 01, 2023 6:14 am Any screenshots? Sorry, but I wont download project without any screens. I dont like to buy a hare in a bag...
I've compiled a separate zip file in the OP with a handful of screenshots :)
I wont download anything without seeing screenshots.
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DELTAtheDboi005
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »

ramon.dexter wrote: Sun Jun 04, 2023 1:07 am
DELTAtheDboi005 wrote: Fri Jun 02, 2023 1:41 am
ramon.dexter wrote: Thu Jun 01, 2023 6:14 am Any screenshots? Sorry, but I wont download project without any screens. I dont like to buy a hare in a bag...
I've compiled a separate zip file in the OP with a handful of screenshots :)
I wont download anything without seeing screenshots.
Right, addressing the issue when possible 8-)
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DELTAtheDboi005
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »

DELTAtheDboi005 wrote: Sun Jun 04, 2023 2:33 am
ramon.dexter wrote: Sun Jun 04, 2023 1:07 am
DELTAtheDboi005 wrote: Fri Jun 02, 2023 1:41 am

I've compiled a separate zip file in the OP with a handful of screenshots :)
I wont download anything without seeing screenshots.
Right, addressing the issue when possible 8-)
SCREENSHOTS ARE NOW A THING I REPEAT: SCREENSHOTS ARE NOW A THING! :D
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by ramon.dexter »

Wonderful 8-)
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DELTAtheDboi005
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »

ramon.dexter wrote: Sun Jun 04, 2023 4:14 am Wonderful 8-)
It was an agonizing battle to get those screenies up, but I won and by god did I win! :lol:
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DELTAtheDboi005
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »






Another fucking agonizing battle to get images up... Anyways, here's some screenies for chapter 2
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »






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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »

I'm a bit split as to whether or not I should keep going with this game. I made a doomworld thread that should hopefully explain why I feel this way.


https://www.doomworld.com/forum/topic/1 ... at-i-make/
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Re: [GZDOOM STANDALONE] DEAD SIGNAL PROTOTYPE... It's fucking raw!

Post by DELTAtheDboi005 »

pausing development in favor of taod's demo

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