DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

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Dan_The_Noob
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by Dan_The_Noob »

not sure why anyone would combine gunbonsai and this, they are both RPG mods.
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Linz
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by Linz »

Dan_The_Noob wrote: Tue Sep 26, 2023 8:24 pm not sure why anyone would combine gunbonsai and this, they are both RPG mods.
But it's fun!
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AliciaPendragon
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

Linz wrote: Tue Sep 26, 2023 9:42 pm
Dan_The_Noob wrote: Tue Sep 26, 2023 8:24 pm not sure why anyone would combine gunbonsai and this, they are both RPG mods.
But it's fun!
If you find errors like your unique and onwards weapons losing their upgrades because the gun bonsai upgrades override the guns, then sure
Otherwise, maybe put away gun bonsai this time.
yum13241
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by yum13241 »

And it gets unfun if you get that time freeze thingy on a Nano Super Shotgun. That shit makes the game SUUUPER BORING.
vfunky
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by vfunky »

The latest GunBonsai update allowed gun upgrades to be disabled, thus only allowing body upgrades. I tested how the unique and above weapons behave with this by leveling and repeatedly dropping and picking the weapons up, and they don't lose their modpacks anymore.
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AliciaPendragon
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

vfunky wrote: Wed Sep 27, 2023 6:25 am The latest GunBonsai update allowed gun upgrades to be disabled, thus only allowing body upgrades. I tested how the unique and above weapons behave with this by leveling and repeatedly dropping and picking the weapons up, and they don't lose their modpacks anymore.
Wait shit really?

Well fuck! How do I do that, just disable getting gun upgrades all together and get body ones.

Though theres still an incomptability there, as bandoliers do NOT play nicely with the backpacks.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by Mephistofel_666 »

Hi! I noticed a bug in the modification. Playing as a trespasser, if you assemble an assault Uzi, then the "scattered shot" perk will not work (although the perk works on the basic Uzi). In general, the character is good
Shurhp
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by Shurhp »

Is this compatible with VDP monster randomizer? I know the original drla was tweaked to work with it, what about this one? That's a deal breaker for me if it doesn't work correctly.
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AliciaPendragon
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

Shurhp wrote: Thu Nov 09, 2023 6:33 pm Is this compatible with VDP monster randomizer? I know the original drla was tweaked to work with it, what about this one? That's a deal breaker for me if it doesn't work correctly.
DRLA has its own monster randomizer you can use and it works well with several others, I dont see why it wouldnt work with VDP
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fakemai
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by fakemai »

So, Doom Altar. Spoilers naturally.
Spoiler:
Also I had some instance of losing all modpacks when I dropped a weapon, not the one related to doing so under a FIREBLU sphere which I already knew about and is in vanilla DRLA. It might be something in Mechanoid specifically as that was the class I was using.

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