Duke: The claw on Area 51 crashes the game

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MrJJSpazz
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Duke: The claw on Area 51 crashes the game

Post by MrJJSpazz »

Whenever I use this claw on Area 51(level e4l11) it decides to crash the game.

I only switched to using RAZE after beating Episode 3 so I don't know if the claws in Episode 1 do this
Attachments
CrashReport.zip
The crash report
(35.82 KiB) Downloaded 139 times
Area in map (cant upload anything else cause file size limit)
Area in map (cant upload anything else cause file size limit)
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Graf Zahl
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Re: Duke: The claw on Area 51 crashes the game

Post by Graf Zahl »

I cannot get it to crash with the latest master.
MrJJSpazz
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Re: Duke: The claw on Area 51 crashes the game

Post by MrJJSpazz »

1.7.1? Or am I missing something
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Graf Zahl
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Re: Duke: The claw on Area 51 crashes the game

Post by Graf Zahl »

No, current working build.
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Phredreeke
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Re: Duke: The claw on Area 51 crashes the game

Post by Phredreeke »

To clarify to OP, I believe Graf is referring to these
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Re: Duke: The claw on Area 51 crashes the game

Post by MrJJSpazz »

Phredreeke wrote:
> To clarify to OP, I believe Graf is referring to
> [url=https://devbuilds.drdteam.org/raze/]these[/url]

Oh thank you! I was shitting myself thinking I'd have to find out how to compile it. Thank you.
Last edited by MrJJSpazz on Fri Jun 02, 2023 11:21 am, edited 1 time in total.
MrJJSpazz
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Re: Duke: The claw on Area 51 crashes the game

Post by MrJJSpazz »

Huh, when I try to load the save it fails and says this.
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Screenshot 2023-06-02 122453.png
MrJJSpazz
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Re: Duke: The claw on Area 51 crashes the game

Post by MrJJSpazz »

Warped to the map instead, same thing happened. As soon as it gets a hold of Duke it crashes. Happens on both rendering modes I tried (Vulkan and OpenGL) on both the testing build and 1.7.1, I have no idea why it could be doing this. Maybe because it is running the world tour stuff?
Last edited by MrJJSpazz on Fri Jun 02, 2023 2:25 pm, edited 1 time in total.
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Graf Zahl
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Re: Duke: The claw on Area 51 crashes the game

Post by Graf Zahl »

World Tour was indeed the critical ingredient here, it failed in the code that allows to use the original sounds there.
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