i think i found a typo error in zscript !

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dremor8484
Posts: 21
Joined: Sun Apr 30, 2023 8:44 pm

i think i found a typo error in zscript !

Post by dremor8484 »

// Blue torch --------------------------------------------------------------

class BlueTorch : Actor
{
Default
{
Radius 16;
Height 68;;
ProjectilePassHeight -16;
+SOLID
}
States
{
Spawn:
TBLU ABCD 4 BRIGHT;
Loop;
}
}

// Short green column ------------------------------------------------------

class ShortGreenColumn : Actor
{
Default
{
Radius 16;
Height 40;;
ProjectilePassHeight -16;
+SOLID
}
States
{
Spawn:
COL2 A -1;
Stop;
}
}

// Heads (plural!) on a stick ----------------------------------------------

class HeadsOnAStick : Actor
{
Default
{
Radius 16;
Height 64;;
ProjectilePassHeight -16;
+SOLID
}
States
{
Spawn:
POL2 A -1;
Stop;
}
}


Height 68;; <-- this the mistake, not sure if it does affect the game but hey !
file: doomdecorations.zs
found 3 typos, having ;; instead of ;
Professor Hastig
Posts: 248
Joined: Mon Jan 09, 2023 2:02 am
Graphics Processor: nVidia (Modern GZDoom)

Re: i think i found a typo error in zscript !

Post by Professor Hastig »

They are completely harmless, though.
User avatar
Rachael
Posts: 13736
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: i think i found a typo error in zscript !

Post by Rachael »

Professor Hastig wrote: Tue Sep 19, 2023 3:30 am They are completely harmless, though.
Maybe, but they look bad. I'm going to go after them.

and fixed
dremor8484
Posts: 21
Joined: Sun Apr 30, 2023 8:44 pm

Re: i think i found a typo error in zscript !

Post by dremor8484 »

Rachael wrote: Tue Sep 19, 2023 5:29 am
Professor Hastig wrote: Tue Sep 19, 2023 3:30 am They are completely harmless, though.
Maybe, but they look bad. I'm going to go after them.

and fixed
sorry rachael, if i did not think about it early but: a few minutes ago i used notepad++ search file function and also found these two other typos:

gzdoom\zscript\actors\inventory\powerups.zs (1 hit)
Line 958: Owner.Vel.Z = 4;; // thrust the player in the air a bit

gzdoom\zscript\ui\statscreen\statscreen.zs (1 hit)
Line 151: wrapwidth = wrapw == -1 ? width : wrapw;;

---
i tried to search in a detailed way, using *.*
and other than these two remaining typos i found no other programming code with that "problem"
Jacob324
Posts: 1
Joined: Thu Nov 23, 2023 7:43 am
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)

Re: i think i found a typo error in zscript !

Post by Jacob324 »

The code defines three different classes in the game, namely BlueTorch, ShortGreenColumn, and HeadsOnAStick. The mistake in the code is the presence of "Height 68;;" in the BlueTorch class, where there should be only one semicolon. The file doomdecorations.zs contains three typos in total, all of them having double semicolons (;;), which may affect the game
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Rachael
Posts: 13736
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

Re: i think i found a typo error in zscript !

Post by Rachael »

It's already been corrected.

As Hastig pointed out ultimately it does not affect anything, it just looks bad. And thus the extra semicolons were already removed. But nothing is negatively affected if they are there.

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