Bodycam (fisheye) shader
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
-
- Posts: 17465
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Bodycam (fisheye) shader
So, you don't want to miss out on the bodycam FPS fad of 2023? I did the not-so-hard-work for you!
Fisheye shader from ShaderToy user jcant0n - https://www.shadertoy.com/view/4sSSzz
GZDoom shader conversion by Nash Muhandes
WARNING: ShaderToy shaders have a non-commercial license by default. Don't think about using this for your commercial game. You'll have to rewrite the .fp file yourself if that's your intention.
DWONLOAD
-
- Posts: 8
- Joined: Tue May 23, 2023 3:48 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
Re: Bodycam (fisheye) shader
when are we getting "thin blue line - a total copversion mod"
-
- Posts: 23
- Joined: Tue Nov 26, 2019 9:51 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: Bodycam (fisheye) shader
https://www.youtube.com/watch?v=RLNYQ0PshWU&t=9s
I was having great fun with this! What fov is everybody using? I'm using 137.5 (because that's the golden angle no other reason) I thought it would look better since bodycams have a huge fov.
I was having great fun with this! What fov is everybody using? I'm using 137.5 (because that's the golden angle no other reason) I thought it would look better since bodycams have a huge fov.
-
- Posts: 150
- Joined: Mon Jan 21, 2019 10:10 am
Re: Bodycam (fisheye) shader
Any chance you can back port this to work on LZ?Nash wrote: ↑Tue May 23, 2023 9:12 am So, you don't want to miss out on the bodycam FPS fad of 2023? I did the not-so-hard-work for you!
Fisheye shader from ShaderToy user jcant0n - https://www.shadertoy.com/view/4sSSzz
GZDoom shader conversion by Nash Muhandes
-
- Posts: 219
- Joined: Tue Apr 05, 2022 3:43 am
- Preferred Pronouns: He/Him
Re: Bodycam (fisheye) shader
Pretty certain SOMEBODY is going to make DEPPART in doom with this
-
- Posts: 1
- Joined: Fri Sep 15, 2023 2:27 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Bodycam (fisheye) shader
Hi, why its not work with Delta Touch ?
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
-
- Posts: 224
- Joined: Sun Nov 22, 2015 5:49 pm
Re: Bodycam (fisheye) shader
This is pretty cool and makes an interesting visual style.
-
- Posts: 1
- Joined: Fri Nov 03, 2023 9:49 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: Intel (Modern GZDoom)
Re: Bodycam (fisheye) shader
Hi fellows,
I'm using DML v2.5, GZDoom Source Port, resolution 1920x1080 in fullscreen (but my display is a LG ultrawide 2560x1980 so I customized the res to play with catvisor mod) and loading Brutal Doom Black Edition. I putted the fisheyepostprocess.pk3 in many positions load and nothing happens. DML settings is +vid_preferbackend is 'SDL + OpenGL | Direct3D 9' and another setting is +vid_rendermode and option is '[DON'T OVERRIDE]'. No another especific parameters and all this settings are as I downloaded because I don't know bananas about this things. Could you anyone guess what is happening with my settings? I'm playing almost everything mod I downloaded.
I'm using DML v2.5, GZDoom Source Port, resolution 1920x1080 in fullscreen (but my display is a LG ultrawide 2560x1980 so I customized the res to play with catvisor mod) and loading Brutal Doom Black Edition. I putted the fisheyepostprocess.pk3 in many positions load and nothing happens. DML settings is +vid_preferbackend is 'SDL + OpenGL | Direct3D 9' and another setting is +vid_rendermode and option is '[DON'T OVERRIDE]'. No another especific parameters and all this settings are as I downloaded because I don't know bananas about this things. Could you anyone guess what is happening with my settings? I'm playing almost everything mod I downloaded.