Smooth Weapons Enhanced - Dae's Edition (13/11/24)

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Daedalus
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Smooth Weapons Enhanced - Dae's Edition (13/11/24)

Post by Daedalus »

This fork is based on Smooth Weapons Enhanced version 3.2.1.

Features:

+Redone animations on all weapons by either changing sprite positions, tics or even adding extra/new frames. The SSG has been reanimated in my own imagination of the vanilla style.
+Added visible hand gripping the SSG during idle frames.
+Fixed the BFG being able to fire faster after a pause in firing (20 tics from 12 on the A_ReFire call).
+Fixed Rocket Launcher firing behaviour (8 tics before A_FireMissile from 6 and 12 tics from 14 total on, and after A_FireMissile).
+Fixed an issue when tap firing Plasma Rifle (removed 3 additional frames and tics "PLSF EFE 1 Bright;" before FireReload state causing it to be slower, randomly).
+Improved & integrated brightmaps.
+Added bullet and shell casings.
+Added CVAR for bullet and shell casings.
+Added CVAR for vanilla style muzzle flashes on the pistol and shotguns instead of the reversed Perk style.
+Added CVAR for screen shaking effect on firing.
+Added CVAR for weapon switch sound.

And a bunch of other changes, tweaks and toggles. All weapons match the same firing speeds and behaviours (in tics) as vanilla by following the ZDoom wiki weapon definitions.

Download here (13th November 2024). Want casings to splash in liquids? Grab this mod too.
Spoiler: Feature list
Spoiler: Things I may add in the future
Spoiler: Video showing majority of reanimations if too lazy to download (slightly outdated)
Spoiler: Credits
Last edited by Daedalus on Wed Nov 13, 2024 5:43 am, edited 29 times in total.
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Crazy_Deer
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Crazy_Deer »

been really enjoying it so far, especially the new SSG frame. All i can really ask for is perhaps there being water splashes, like when you shoot or the cases falling into liquids
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Carrotear
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Carrotear »

I'm getting this when I launch it.

Script error, "pke_dae.pk3:zscript/zperkhandler.zc" line 76:
Unknown class name 'ZPerkPistol' of type 'Inventory'
Script error, "pke_dae.pk3:zscript/zperkhandler.zc" line 83:
Unknown class name 'ZPerkFist' of type 'Inventory'
Script error, "pke_dae.pk3:zscript/zperkhandler.zc" line 109:
Unknown class name 'ZPerkFist' of type 'Actor'

Am I missing something?

EDIT: Found the issue. Doesn't work with wadsmoosh...odd.
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Daedalus
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Daedalus »

Crazy_Deer wrote: Wed Sep 13, 2023 1:22 pm All i can really ask for is perhaps there being water splashes, like when you shoot or the cases falling into liquids
If theres a way to integrate it without possibly messing up compatibility across many, many different map packs, I'd definitely include it as an optional CVAR.

Alternatively, you could always just run this addon here by Nash: viewtopic.php?p=1191726#p1191726 alongside it as it works great.
Carrotear wrote: Wed Sep 13, 2023 6:17 pm EDIT: Found the issue. Doesn't work with wadsmoosh...odd.
It seems to be an issue with SWE also as it's reported in the thread, I'm not too familiar with zscript but I'll have a look into it.
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Crazy_Deer
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Crazy_Deer »

Thank you for showing me that addon!
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Daedalus
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Daedalus »

Update:

+Added CVAR for enforcing pistol start.
+Fixed the Chaingun not spinning when deselecting, just after firing (animation no longer abruptly stops making it look weird).
+Fixed Pistol fire sound cutting itself off when fire is held while Accurate Pistol is enabled.

Link in OP.
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Daedalus
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Daedalus »

Another little update, added CVAR for Perkristian's high quality weapon sounds and fixed a minor issue relating to the Chaingun muzzle flash when chaintapping.

OP for download link.
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Gorec
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Gorec »

playing with THT Threnody, looks nice, one thing tho - i think shotgun has a small delay between a shot and a recoil itself, unlike ssg which has correct timing
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Daedalus
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Daedalus »

Gorec wrote: Tue Sep 26, 2023 1:24 pm i think shotgun has a small delay between a shot and a recoil itself
Tweaked a little bit, should be better now.

Updated credits too, link in OP.
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Crazy_Deer
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Crazy_Deer »

This has pretty much become my go-to mod when I want vanilla gameplay ngl, all wanted to ask if a modern bobbing like final doomer's has been considered.
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Daedalus
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Daedalus »

Crazy_Deer wrote: Fri Sep 29, 2023 1:09 pm This has pretty much become my go-to mod when I want vanilla gameplay ngl, all wanted to ask if a modern bobbing like final doomer's has been considered.
I've never tried Final Doomer so I'm not sure what you mean by modern bobbing, however I have added a bobstyle toggle CVAR in the next update and you can toggle bobspeed via GZD.

EDIT: Done, link in OP.

+Converted casing DECORATE to ZScript.
+Removed duplicate lumps and unneeded lump folders.
+Added CVAR for vanilla SSG idle frames (no hand gripping the weapon and original fences).
+Added CVAR to change weapon bobbing style.

Note: If you have saved games with the previous release do not overwrite with this newer version, finish those first.

EDIT2: Cleaned up feature menu formatting.
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Daedalus
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Daedalus »

Update:

+Added Quake style weapon bobbing (as close as I could get it anyway).
+Improved the SSG animation further by tweaking tics and adding even more frames.
+Added more choices for weapon switch sounds (Quake style and weapon specific).
+Slightly altered the Rocket Launcher animation.

Link in OP.
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Crazy_Deer
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Crazy_Deer »

Are there any plans to include different skins for weapons, like the Doom 64 set?
CacoTwoShoes
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by CacoTwoShoes »

Hi @Daedalus, I would like to make a feature request: an "Always gibs no matter the target" option at least for BFG and Rocket Launcher.

NashGore NEXT in theory allows for any monster to get gibbed in a very generic but spectacular fashion, even the corpses are optionally gibbable.

I think pulverizing cacos with rockets mid-air would be a lot of fun! Otherwise too many caco corpses obscuring the player's view in multiple wads, those buggers love to come in dozens.

Another welcome addition would be "ejected casings despawn the moment they hit the floor", purely for 1st person eye candy but clutter-free: once a casing is done bouncing, it immediately puffs out of existence.
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Crazy_Deer
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Re: Smooth Weapons Enhanced - Dae's Edition

Post by Crazy_Deer »

I don't think the screen shake setting works. I turn it on but there's still no shake when shooting

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