DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

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AliciaPendragon
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

Zenon wrote: Mon Aug 21, 2023 8:59 pm
AliciaPendragon wrote: Mon Aug 21, 2023 8:47 pm Also as a heads-up

Any tips for killing 100 enemies in a single attack? because I am rather stumped on that. I know I did it before but idk how
Mother-in-Law can probably do that quite easily
I'll try that weapon next time.

I was trying to use the Nuclear Biggest Fucking Gun and it wasnt popping for me.

EDIT: Okay so it turns out a Legendary Pain Elemental spamming Lost Souls and Mother In Law helps for getting that achievement. Thanks again!
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by SiFi270 »

I tried firing one into this crowd from map23 of Memento Mori 1, and I still didn't get it.

Also, gizmos not appearing does indeed seem to be a nomad-specific issue. I've done a couple of playthroughs with the technician and he found his fair share, especially with the trespasser familiar's help.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

Also, dunno if you're taking achievement suggestions for future updates cutmanmike, but I have a couple suggestions for that.

Mainly D64 Doomguy for clearing Consolation Prize's Doom 64 Retribution

And idk who would fit this but maybe Metadoomguy for PSX Doom.


Or hell, maybe even stuff for Doom CE.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by fakemai »

I happened to get the boss pain elemental thing in TNT MAP20 so I also got Demolitionist legitimately but cheesily, less than by using "kill monsters" at least which I had to undo after a disastrous attempt at TNT2 for its achievement. Is there some specific load order or something I'm doing wrong because MAP30 is broken with a lot of extraneous monster spawners and the sheer volume of enemies spawning on top of each other eventually brings the system to a crawl, "kill monsters" was necessary to make progress. It isn't strictly with DRLAX, it's with DoomRL Monsters, but I assume it's meant to be working if it's an achievement. After that I also did not get TNT2's so I force-added it thanks for the clue on that.
Spoiler:
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by SiFi270 »

I managed to make it work more or less how it does in the original megawad by entering "remove bosseye" into the console at the start of the map. I'm guessing it's too late for that advice to be of use to you, but hopefully it can still help others.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

fakemai wrote: Fri Aug 25, 2023 3:07 am I happened to get the boss pain elemental thing in TNT MAP20 so I also got Demolitionist legitimately but cheesily, less than by using "kill monsters" at least which I had to undo after a disastrous attempt at TNT2 for its achievement. Is there some specific load order or something I'm doing wrong because MAP30 is broken with a lot of extraneous monster spawners and the sheer volume of enemies spawning on top of each other eventually brings the system to a crawl, "kill monsters" was necessary to make progress. It isn't strictly with DRLAX, it's with DoomRL Monsters, but I assume it's meant to be working if it's an achievement. After that I also did not get TNT2's so I force-added it thanks for the clue on that.
Spoiler:
What exactly is the Doom Alter so I can keep an eye out for it in my playthroughs?
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

Bug report time.

Yeah TNT Devilution doesnt give its achievement out. I just got done with it and it didnt give me the achievement.
I really dont want to go through it again but figured I'd let you know
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

fakemai wrote: Fri Aug 25, 2023 3:07 am I happened to get the boss pain elemental thing in TNT MAP20 so I also got Demolitionist legitimately but cheesily, less than by using "kill monsters" at least which I had to undo after a disastrous attempt at TNT2 for its achievement. Is there some specific load order or something I'm doing wrong because MAP30 is broken with a lot of extraneous monster spawners and the sheer volume of enemies spawning on top of each other eventually brings the system to a crawl, "kill monsters" was necessary to make progress. It isn't strictly with DRLAX, it's with DoomRL Monsters, but I assume it's meant to be working if it's an achievement. After that I also did not get TNT2's so I force-added it thanks for the clue on that.
Spoiler:
just went through TNT Deivilution and had the same issue, how do I add its achievement to the config? I know where it is I just need to add it ^^;
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by fakemai »

"NanoManiac" is the addition you're looking for. Thanks for the clue about removing the "bosseye".
Spoiler:
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

fakemai wrote: Mon Aug 28, 2023 7:27 am "NanoManiac" is the addition you're looking for. Thanks for the clue about removing the "bosseye".
Spoiler:
Alright, thanks.

Also tried to add it to where unlocked familiars are added to in the ini and it didnt add it, which is weird but thank you again. I'll see if I can unlock another familiar during my BTSX playthrough and try adding it again afterwards
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

Also, the BTSX familiars weren't added when I completed E1
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by RevanGarcia »

AliciaPendragon wrote: Wed Sep 06, 2023 7:36 am Also, the BTSX familiars weren't added when I completed E1
Use the DRLAX_familiarunlocks cvar on the console, that might help.
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

RevanGarcia wrote: Wed Sep 06, 2023 5:34 pm
AliciaPendragon wrote: Wed Sep 06, 2023 7:36 am Also, the BTSX familiars weren't added when I completed E1
Use the DRLAX_familiarunlocks cvar on the console, that might help.
i didnt even know that was a real cvar. I was just going into the ini and force adding it. Thanks that makes my life easier
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by vfunky »

Heads up to anyone using this with GunBonsai, having two upgrades of "Personal ECM" then using the nano tape will cause a VM Abort. (It points to line 1348 in items.zscript)
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Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Post by AliciaPendragon »

vfunky wrote: Mon Sep 25, 2023 9:14 am Heads up to anyone using this with GunBonsai, having two upgrades of "Personal ECM" then using the nano tape will cause a VM Abort. (It points to line 1348 in items.zscript)
Dont use Gun Bonsai at ALL with DRLA.

Not unless you wanna randomly lose any modpacks on the gun you have.

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