Bodycam (fisheye) shader

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Nash
 
 
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Bodycam (fisheye) shader

Post by Nash »





So, you don't want to miss out on the bodycam FPS fad of 2023? I did the not-so-hard-work for you!

Fisheye shader from ShaderToy user jcant0n - https://www.shadertoy.com/view/4sSSzz

GZDoom shader conversion by Nash Muhandes

WARNING: ShaderToy shaders have a non-commercial license by default. Don't think about using this for your commercial game. You'll have to rewrite the .fp file yourself if that's your intention.

DWONLOAD
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The Jangler
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Re: Bodycam (fisheye) shader

Post by The Jangler »

when are we getting "thin blue line - a total copversion mod"
Randomguy7
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Re: Bodycam (fisheye) shader

Post by Randomguy7 »

https://www.youtube.com/watch?v=RLNYQ0PshWU&t=9s

I was having great fun with this! What fov is everybody using? I'm using 137.5 (because that's the golden angle no other reason) I thought it would look better since bodycams have a huge fov.
thugsta
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Re: Bodycam (fisheye) shader

Post by thugsta »

Nash wrote: Tue May 23, 2023 9:12 am So, you don't want to miss out on the bodycam FPS fad of 2023? I did the not-so-hard-work for you!

Fisheye shader from ShaderToy user jcant0n - https://www.shadertoy.com/view/4sSSzz

GZDoom shader conversion by Nash Muhandes
Any chance you can back port this to work on LZ?
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DELTAtheDboi005
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Re: Bodycam (fisheye) shader

Post by DELTAtheDboi005 »

Pretty certain SOMEBODY is going to make DEPPART in doom with this
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RaZZoR
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Re: Bodycam (fisheye) shader

Post by RaZZoR »

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Shupchic
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Re: Bodycam (fisheye) shader

Post by Shupchic »

Hi, why its not work with Delta Touch ?
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wildweasel
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Re: Bodycam (fisheye) shader

Post by wildweasel »

Shupchic wrote: Fri Sep 15, 2023 2:33 pm Hi, why its not work with Delta Touch ?
If your Delta Touch GZDoom is set up to run in OpenGLES mode, shaders are not supported in this mode.
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Rex705
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Re: Bodycam (fisheye) shader

Post by Rex705 »

This is pretty cool and makes an interesting visual style.
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Fael78BR
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Re: Bodycam (fisheye) shader

Post by Fael78BR »

Hi fellows,
I'm using DML v2.5, GZDoom Source Port, resolution 1920x1080 in fullscreen (but my display is a LG ultrawide 2560x1980 so I customized the res to play with catvisor mod) and loading Brutal Doom Black Edition. I putted the fisheyepostprocess.pk3 in many positions load and nothing happens. DML settings is +vid_preferbackend is 'SDL + OpenGL | Direct3D 9' and another setting is +vid_rendermode and option is '[DON'T OVERRIDE]'. No another especific parameters and all this settings are as I downloaded because I don't know bananas about this things. Could you anyone guess what is happening with my settings? I'm playing almost everything mod I downloaded.

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