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Biohazard: Undead Nightmare is a mod, the main mechanic of which is the "real" death of the enemy, only if you shoot him in the head(or he burns, or the damage exceeds GibHealth), otherwise he will regenerate. The mod is made on the theme of zombie apocalypse and on some maps can be similar to Left 4 Dead or Resident Evil (+ if you set the appropriate settings for the atmosphere of level change), for single-player mod is quite difficult, and immediately shows you that to survive alone in the apocalypse - you need to be almost a god of war. So far, 1.5 comes out in open beta and this version of the mod is a global update, if all versions before 1.5 had the look of the mod for vanilla and had only 4 types of enemies, + poor optimization, now it's the opposite, the mod is not vanilla-looking, optimization has become a little better and new classes of enemies should expand to replacing all classes in the doom.(at the moment 15 classes from the doom replaced, 21 classes exist in the mod and used).
║● Mod is zandronum compactible?
║ Mod is fully compatible with zandronum and gzdoom
║
║● Can I create a fork?
║ Yes, but in the credits leave a link to the original and write what your fork is based on
║
║● Where can I get older versions?
║ Here https://www.doomworld.com/forum/topic/1 ... nightmare/
If you want to create a server
Mod uses smart walking, which requires instant processing, and if you play without patch on a server - enemies will dodge bullets like Neo and walk with a delay and 96 units per step(this happens because network comes too many functions per tick, and you will in any case lose packets with ping even less than 50), because of which a patch was made to dumb down walking, ie enemies use the standard A_Chase in walking.
AliciaPendragon wrote: ↑Sat Jul 22, 2023 3:49 pm
Does this work with Dwelling Sin?
I have Dwelling Sin not working at all, without any extraneous mods. But seems that the mod does not use a specific version of GZDoom (I have version 4.8.2, 4.10.0 behaves... strange, neither FPS itself is lower without load on CPU/memory, or what).
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Last edited by [_ilystra_] on Mon Jul 24, 2023 7:26 am, edited 1 time in total.
AliciaPendragon wrote: ↑Sat Jul 22, 2023 3:49 pm
Does this work with Dwelling Sin?
I have Dwelling Sin not working at all, without any extraneous mods. Seems that the mod does not use a specific version of GZDoom (I have version 4.8.2, 4.10.0 behaves... strange, neither FPS itself is lower without load on CPU/memory, or what).
Screen.png
Damn. Thought I found a good zombie pack to use with Dwelling Sin. Still looks great however!