[5.5] Corruption Cards - 200+ Gameplay warping cards!

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
NamelessGuy
Posts: 30
Joined: Wed Nov 25, 2020 4:52 am
Graphics Processor: nVidia with Vulkan support
Location: You don't want to be here

Re: [4.6b] Corruption Cards - 200+ Gameplay warping cards!

Post by NamelessGuy »

Unfortunately with another bug report. It seems that Boiling blood's card effect never goes away after completing a level as if it was a permanent card
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by Cutmanmike »

Fixed some bugs.
  • Fixed Dormant monsters waking up and becoming invulnerable at the start of the level.
  • Fixed Boiling Blood becoming a permanent card even if it was chosen as a non-permanent card.
  • Reduced the amount of Blade Traps spawned slightly.
Download
samuelmoura
Posts: 1
Joined: Sun May 07, 2023 1:37 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia (Modern GZDoom)

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by samuelmoura »

can i translate to portuguese brazil, and how can i translate with that spreadsheet?
yum13241
Posts: 781
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support
Contact:

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by yum13241 »

Cutmanmike wrote: Sun May 07, 2023 9:27 am Fixed some bugs.
  • Fixed Dormant monsters waking up and becoming invulnerable at the start of the level.
  • Fixed Boiling Blood becoming a permanent card even if it was chosen as a non-permanent card.
  • Reduced the amount of Blade Traps spawned slightly.
Download
Why does CCards always insist on auto saving? It always saves even if my game is set to disable autosave. I reported a bug on the GZDoom github however, as this seems like a GZDoom bug.
User avatar
Valherran
Posts: 1405
Joined: Tue Oct 27, 2009 12:58 pm

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by Valherran »

I got a VM abort using Call of Doom in Brutal mode, it happened when I threw a grenade at a spawn pod with enemies around it:

Called from CCards_Actor_SolidHelper.Tick at CorruptionCards-v4.6.pk3:zscript/corruptioncards/actors/tools/zscript, line 450
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by Cutmanmike »

I think that was an issue that was fixed. Try updating to 4.6c when you can.
yum13241 wrote: Mon May 08, 2023 5:21 amWhy does CCards always insist on auto saving? It always saves even if my game is set to disable autosave. I reported a bug on the GZDoom github however, as this seems like a GZDoom bug.
There's an autosave option for CC and one for GZDoom. You can find the one for Corruption Cards in the Corruption Cards options menu, but it sounds like you need to disable both.
User avatar
Ranubis
Posts: 14
Joined: Wed Sep 21, 2022 5:03 am
Preferred Pronouns: He/Him

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by Ranubis »

i just had a weird bug and i think its caused by a card incompability with how monsters drop credits on DoomRPG, that card makes some enemies turn into objects but some of them turn also invisible and invulnerable. Im playing with Corruption Cards 4.6b, DoomRPG and Roguelike Arsenal X 1.1.5
User avatar
Valherran
Posts: 1405
Joined: Tue Oct 27, 2009 12:58 pm

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by Valherran »

I discovered that pressing the ESC key to bring up the menu after the level is finished loading will cause the game to no longer freeze when choosing a card for the remainder of the game.
yum13241
Posts: 781
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support
Contact:

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by yum13241 »

I discovered that the card menu somehow disables the console. Weird!
wertercatt
Posts: 1
Joined: Mon May 07, 2018 4:34 pm
Contact:

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by wertercatt »

Incompatibility report:
The Card selection UI doesn't appear in Beyond Sunset ( viewtopic.php?t=71504 ) and it breaks the ability to damage the enemies in the first level.
User avatar
Dan_The_Noob
Posts: 872
Joined: Tue May 07, 2019 12:24 pm
Graphics Processor: nVidia with Vulkan support
Contact:

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by Dan_The_Noob »

the "some items launch grenades" card should probably be toned down, or changed to "some items explode after a short delay" as some health bonus/more loaded rooms become an actual deathtrap.
User avatar
Ranubis
Posts: 14
Joined: Wed Sep 21, 2022 5:03 am
Preferred Pronouns: He/Him

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by Ranubis »

I have a bug to report:

There is an incompability between Gun Bonsai´s elemental damage upgrades and a card that delays damage 1 second. Im 100% sure thats why my game crashed but unfortunely i cant provide a screenshot cause its too heavy.
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by Cutmanmike »

wertercatt wrote: Sun May 21, 2023 8:21 am Incompatibility report:
The Card selection UI doesn't appear in Beyond Sunset ( viewtopic.php?t=71504 ) and it breaks the ability to damage the enemies in the first level.
As this isn't fully released yet I don't want to try to fix it as systems could always change when the game/mod is actually released.
Ranubis wrote: Wed May 24, 2023 12:49 pm I have a bug to report:

There is an incompability between Gun Bonsai´s elemental damage upgrades and a card that delays damage 1 second. Im 100% sure thats why my game crashed but unfortunely i cant provide a screenshot cause its too heavy.
Which upgrades? I tried the frost, fire and poison upgrades while the card was active and got no crash.
User avatar
mamaluigisbagel
Posts: 509
Joined: Wed Jul 09, 2014 7:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by mamaluigisbagel »

Out of curiosity, is there a way to reset the Card Compendium?

Also funny story, I was playing this with Lt. Typhon, and got the "Mystery Eggs" card. One egg I blew up revealed a tiny Lt. Typhon doppelganger. That was both amusing and terrifying.
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: [4.6c] Corruption Cards - 200+ Gameplay warping cards!

Post by Cutmanmike »

Type on the console: ccards_log ""
Post Reply

Return to “Gameplay Mods”