Bluetooth Speakers don't get detected or are not working with gzdoom.

Post bugs that have to do with sound and/or in-game music here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
User avatar
Deadfish
Posts: 9
Joined: Wed Apr 19, 2023 8:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, Arch, NixOS

Bluetooth Speakers don't get detected or are not working with gzdoom.

Post by Deadfish »

I'm using Doomrunner with Gzdoom 1.10
On latest Arch Linux 21.05.2023, from a Laptop with build-in bluetooth adapter.

Without any mods, just using Doom2.wad, the audio from my Bluetooth Speakers sometimes works, sometimes not.
Most of the time it does'nt work. Reconnecting the Speakers does not help. I disabled all the other audio outputs, not the speakers.
To make matters more complicated, my Bluetooth Speakers are for whatever reason detected as Bluetooth Headsets by my OS.
Btw. this does NOT give any problems with other audio-capable programs, like Firefox or Chrome.

In my opinion it might be a problem with gzdoom.
Maybe the speakers don't get detected correctly?
User avatar
Deadfish
Posts: 9
Joined: Wed Apr 19, 2023 8:48 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10, Arch, NixOS

Re: Bluetooth Speakers don't get detected or are not working with gzdoom.

Post by Deadfish »

Here is the output of snd_status:
You do not have the required permissions to view the files attached to this post.
User avatar
Chris
Posts: 2945
Joined: Thu Jul 17, 2003 12:07 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Bluetooth Speakers don't get detected or are not working with gzdoom.

Post by Chris »

By "not working", you mean audio fails to initialize, or there's just no output? What's listed in snd_listdrivers, and is the Bluetooth device you're expecting to be used listed there? That snd_status output indicates audio was initialized, though you'll need to look at the initialization output or snd_listdrivers to tell which device is being used (snd_listdrivers will have an asterisk next to the device that's currently opened; I should probably update OpenALSoundRenderer::PrintStatus to show the full device name like it uses to show the device at initialization and match the name in snd_listdrivers).

Return to “Audio/Music Bugs”