Watch it from about ~19 seconds till the end. This happens in all ports, something to explore when there's suitable time.
Duke: Enemy actor angles can be screwy
Moderator: Raze Developers
-
- Posts: 823
- Joined: Sun Jun 16, 2019 9:17 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Gosford NSW, Australia
-
- Posts: 47
- Joined: Sat Mar 02, 2019 12:46 am
Re: Duke: Enemy actor angles can be screwy
This seems more like a CON issue than anything related to the engine.
What's up with the gigantic blood pool in this recording though?
What's up with the gigantic blood pool in this recording though?
-
- Lead GZDoom+Raze Developer
- Posts: 48666
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Duke: Enemy actor angles can be screwy
Unrelated and long fixed.