Apteral10 wrote: ↑Sun Apr 09, 2023 3:50 pm
Okay, after thorough testing (mostly on 0.2 version) of Maps of Chaos OverKill variant. It is pretty good mod. Although found few strange anomalous behavior on weapons and spells, also few others things. I will first go through spells:
If you charmed and allowed the charmed monster to leave and move on to next level the charm will still read itself as on use. (IMPORTANT: You might have fixed this issue already).
If you laid an explosive rune somewhere on the level or level previous from the one you just beat, the spell stops recharging or just becomes unusable for some reason (You might have fixed this issue too).
Now to weapons:
As previously have been mentioned the pistol... Is just horrendous. Although since you have already made changes on the newer versions (I was playing 0.2). This probably already has been handled.
Shotgun has odd damage value variability or it is just low in general... When I was shotgunning Baron of Hell monsters. I felt like I was dealing reduced damage or something wonky about the damage value... Not sure. (Ultimate Doom)
BFG-9000 has odd trace reg I can not really say what is happening but I found it quite strange. And that's about it for problems I have found so far.
Quick kick is not working but, in your latest update it is apparently fixed (I haven't gotten around to test on the newest version yet).
I thought I fixed the charm spell in v0.2, but I'll double check.
The pistol hasn't changed much, it's just a weapon I added for when you run out of ammo, but I've seen a few people mention it, so maybe it needs a buff.
What buff do you think it needs...?
The shotgun is intentionally set to 80 average damage until you get the Super Shotgun. When you have the Super Shotgun, the average damage goes up to 105, but you have to shoot up close.
Should I increase the base damage a bit more?
As for the BFG, that's weird... I haven't touched the BFG tracer, it calls the same BFGSpray action function as the original BFG, the only difference is that the attack happens a little faster than the original BFG.
But let me double-check that, too.
Thanks for playing, and the feedback!
매혹 주문은 0.2 버전에서 수정했다고 생각했는데, 다시 한 번 확인해보겠습니다.
권총은 별로 바뀐게 없습니다. 그것은 탄약이 바닥났을 때를 위해 추가해둔 무기입니다만, 몇몇 사람이 권총에 대해 언급하는걸 보니 뭔가 상향이 필요할지도 모르겠군요.
어떤 상향점이 필요하다고 생각하시나요?
샷건은 의도적으로 슈퍼샷건을 얻기 전까진 평균 대미지를 80으로 설정해두었습니다. 슈퍼샷건을 소지 중일 땐 평균 대미지가 최대 105까지 증가합니다만, 가까이서 쏴야 합니다.
기본 대미지를 좀 더 상향해야 할까요?
BFG에 관해선... 이상하군요. BFG 트레이서에 대해선 건드린게 없습니다. 원본 BFG와 동일한 BFGSpray 액션 함수를 호출하며, 유일하게 다른점이 있다면 원본 BFG보다 공격의 발생이 조금 더 빠르다는 것 뿐입니다.
다만 이것도 다시 확인해보겠습니다.
플레이 해주셔서, 피드백 주셔서 감사합니다!