[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Tsran908
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Re: [SPRITES] Spriting Carnival!!

Post by Tsran908 »

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CherubCorps
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Re: [SPRITES] Spriting Carnival!!

Post by CherubCorps »

For your consideration. The Daisy rocket.
Daisy Rocket smol.png
Daisy Rocket.png
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[name_withheld]
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Re: [SPRITES] Spriting Carnival!!

Post by [name_withheld] »

sitting marine frames.png
Just stitching together some sprites. I'm not entirely sure what I want the arms/hands to be doing, but do plan on doing color variants for the Zombieman and Shotgunner, as well as variants without helmets.
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jdredalert
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Re: [SPRITES] Spriting Carnival!!

Post by jdredalert »

It's been a while since i last posted something here. Don't know if sprite rips are still a thing around here, but i made this monstrosity nonetheless and decided to share it with you.

Click the image to enlarge
Image
Credits: Mihai Muscan (orginal shotgun model parts), Nik Vega (minigun model parts, pickup only) and YukiHerz (Q2 Generations Chaingun Sprites)
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HorrorMovieRei
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Re: [SPRITES] Spriting Carnival!!

Post by HorrorMovieRei »

Two enemies for a planed Freedoom TC: Psychoman and Esper
Image
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Tsran908
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Re: [SPRITES] Spriting Carnival!!

Post by Tsran908 »

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azzymoof
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Re: [SPRITES] Spriting Carnival!!

Post by azzymoof »

HorrorMovieRei wrote:
> Two enemies for a planed Freedoom TC: Psychoman and Esper
> [img]https://i.imgur.com/K8R9wP5.gif[/img]
These are absolutely great. The digitization looks exactly like classic DOOM. If you don't mind sharing your secrets, how did you make these?
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HorrorMovieRei
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Re: [SPRITES] Spriting Carnival!!

Post by HorrorMovieRei »

azzymoof wrote: Fri Apr 21, 2023 12:28 am HorrorMovieRei wrote:
> Two enemies for a planed Freedoom TC: Psychoman and Esper
>https://i.imgur.com/K8R9wP5.gif
These are absolutely great. The digitization looks exactly like classic DOOM. If you don't mind sharing your secrets, how did you make these?
As of right now I follow this simple guide image I found a looong long time ago, made by Revae:
Spoiler:
This is of course only the cliff notes, but it's a very beginner friendly method, since you don't need to be particularly modeling savvy to use Scultris, you can just 'sculpt and paint like you would with actual clay irl', in simple terms. It's very intuitive.

Of course, this image doesn't explain how you actually rig the model once it is imported into your 3D modeling software (in my case, I use Blender). So as supplementary material I would recommend watching this rigging tutorial:
Spoiler:
And also maybe before everything also follow the Blender Donut tutorial series to help you get acquainted with how the program works and it's functions:
Spoiler:
It's pretty lengthy, but he also makes it very easy to understand.

After I model, rig, animate and export the frames I touch them up further in photoshop. I usually have to mess with the levels to give them more contrast, and then the rest is a case by case situation. Sometimes the colors come out great straight out of the rendered images, sometimes I opt for greyscaling and painting over it in photoshop itself (by using a blending layer on top of the sprites, with a clipping mask applied) if I'm not satisfied.

Though I reckon someone more experienced could probably export the frames straight out of Blender already in a game-ready state, without the need for touch ups. I heard some of the sprite gods in this very forum know how to do that.

So that's my current method, though I am still aiming to improve further and not rely so much on sculpting. Hope I didn't spit too much jargon at you :wink:
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BludRRR
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Re: [SPRITES] Spriting Carnival!!

Post by BludRRR »

hammer :D.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

HorrorMovieRei wrote: Mon Apr 17, 2023 6:52 pm Two enemies for a planed Freedoom TC: Psychoman and Esper
Image
It could just be me, but the Psychoman looks like he is doing what the military refer to as "tick tocking" (nothing to do with the similarly named social media app). i.e. when he walks, he moves the arm and the leg on the same side. Recruits when learning to march often do this. Normal walking usually involves moving the opposite arm to the leg. So, unless it's deliberate to make Psychoman look weird, I suggest changing it.

Other than that, both sprites look pretty cool.
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HorrorMovieRei
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Re: [SPRITES] Spriting Carnival!!

Post by HorrorMovieRei »

Should be fine for that one. But I'll keep it in mind for the other hitscanners!
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



Heavy assault rifle spritesheet
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



Small items spritesheet
TaporGaming
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Re: [SPRITES] Spriting Carnival!!

Post by TaporGaming »

Made an Doom Sprite styled one of my friends on their birthday. It's OC named Izzy the robot, I made an BDay Gift for him, I tried to finish the sheet but I'm kinda lazy to do that
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Izzy the robot is belongs to OlimIsMe
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Sonik.o.fan
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Re: [SPRITES] Spriting Carnival!!

Post by Sonik.o.fan »



Pickup sprites sheet update

"Make your own armor" spriteset added

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