Just saying
as here's the examples
https://www.fightersgeneration.com/np2/ ... onicle.jpg
but you can play with settings with colors and pixels
Just saying
Yeah, it looks pretty neatr&r wrote: ↑Mon Apr 03, 2023 4:11 pm Just saying
as here's the examples
https://www.fightersgeneration.com/np2/ ... onicle.jpg
but you can play with settings with colors and pixels
I think it's a style that doesn't go well with the existing succubi, but if I think about the appropriate slot, it's probably the same flight type and fire attribute, Lost Soul...?r&r wrote: ↑Tue Apr 04, 2023 12:38 pm Oh theres are few female monster sprites on https://www.realm667.com/ in there repository if these are interesting
https://www.realm667.com/en/repository- ... o-succubus
https://www.realm667.com/en/repository- ... 2353-harpy
GamingKat wrote: ↑Tue Apr 04, 2023 8:11 pmI think it's a style that doesn't go well with the existing succubi, but if I think about the appropriate slot, it's probably the same flight type and fire attribute, Lost Soul...?r&r wrote: ↑Tue Apr 04, 2023 12:38 pm Oh theres are few female monster sprites on https://www.realm667.com/ in there repository if these are interesting
https://www.realm667.com/en/repository- ... o-succubus
https://www.realm667.com/en/repository- ... 2353-harpy
기존의 서큐버스들과는 어울리지 않는 스타일이라고 생각하지만, 적절한 슬롯을 생각해본다면 아마도 동일한 비행형인데다 불 속성인 로스트 소울이 아닌가 싶군요.
Spoiler:- Pause screen image added
Nothing major, but I hope you like it.
Thanks for the suggestioninkoalawetrust wrote: ↑Wed Apr 05, 2023 1:32 pm Since you are talking here using a translator. I'd suggest that you use DeepL to translate to English instead. Since I'm pretty sure it's better than Google Translate.
Spoiler:this is a surprising sight in any major Doom forum. So far, the weaponry is barebones (in that there's no extra features besides the occasional reload mechanic (I'm actually surprised there's a +1 in the chamber mechanic added in as well, since most mods for Doom just ignore that bit of firearms mechanics entirely for simplicity)) and serve the main gameplay purpose of being tools to slay enemies with.
Thanks for playing the mod.EnriksD8 wrote: ↑Fri Apr 07, 2023 3:48 am this is a surprising sight in any major Doom forum. So far, the weaponry is barebones (in that there's no extra features besides the occasional reload mechanic (I'm actually surprised there's a +1 in the chamber mechanic added in as well, since most mods for Doom just ignore that bit of firearms mechanics entirely for simplicity)) and serve the main gameplay purpose of being tools to slay enemies with.
Currently, my only gripe would be with the sprites for some of the weapons such as the Rocket Launcher (fairly certain there are polished DOOM 2016 RL sprites out there so hopefully this gets implemented) and the Beretta/Pistol. It might be due to being spoiled by mods such as Project Brutality and Ashes Afterglow, but the Beretta/Pistol firing slowly even when I rapidly tap the primary fire button is a bit off putting, especially for a backup sidearm. Hopefully these issues get addressed in a later version/update.