[NSFW] Succubus' Doom v0.4 beta [13/6/2023]

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r&r
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Re: [NSFW] Succubus' Doom 0.1

Post by r&r »

GamingKat wrote: Mon Apr 03, 2023 11:01 am
r&r wrote: Mon Apr 03, 2023 10:22 am If your interested, there's a app/program called the Pixelator,
if you like to make pixel set of your art assets?
Thank you for the information.
But right now, I don't know if pixelation is necessary.

정보 감사합니다. 하지만 지금 당장은 픽셀화가 필요할지는 모르겠군요.
Just saying
as here's the examples
https://www.fightersgeneration.com/np2/ ... onicle.jpg

but you can play with settings with colors and pixels
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GamingKat
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Re: [NSFW] Succubus' Doom 0.1

Post by GamingKat »

r&r wrote: Mon Apr 03, 2023 4:11 pm Just saying
as here's the examples
https://www.fightersgeneration.com/np2/ ... onicle.jpg

but you can play with settings with colors and pixels
Yeah, it looks pretty neat
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r&r
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Re: [NSFW] Succubus' Doom 0.1

Post by r&r »

Oh theres are few female monster sprites on https://www.realm667.com/ in there repository if these are interesting

https://www.realm667.com/en/repository- ... o-succubus

https://www.realm667.com/en/repository- ... 2353-harpy
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Re: [NSFW] Succubus' Doom 0.1

Post by GamingKat »

r&r wrote: Tue Apr 04, 2023 12:38 pm Oh theres are few female monster sprites on https://www.realm667.com/ in there repository if these are interesting

https://www.realm667.com/en/repository- ... o-succubus

https://www.realm667.com/en/repository- ... 2353-harpy
I think it's a style that doesn't go well with the existing succubi, but if I think about the appropriate slot, it's probably the same flight type and fire attribute, Lost Soul...?

기존의 서큐버스들과는 어울리지 않는 스타일이라고 생각하지만, 적절한 슬롯을 생각해본다면 아마도 동일한 비행형인데다 불 속성인 로스트 소울이 아닌가 싶군요.
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r&r
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Re: [NSFW] Succubus' Doom 0.1

Post by r&r »

GamingKat wrote: Tue Apr 04, 2023 8:11 pm
r&r wrote: Tue Apr 04, 2023 12:38 pm Oh theres are few female monster sprites on https://www.realm667.com/ in there repository if these are interesting

https://www.realm667.com/en/repository- ... o-succubus

https://www.realm667.com/en/repository- ... 2353-harpy
I think it's a style that doesn't go well with the existing succubi, but if I think about the appropriate slot, it's probably the same flight type and fire attribute, Lost Soul...?

기존의 서큐버스들과는 어울리지 않는 스타일이라고 생각하지만, 적절한 슬롯을 생각해본다면 아마도 동일한 비행형인데다 불 속성인 로스트 소울이 아닌가 싶군요.

Maybe you can recolor or redraw sprites to fit that style? just guessing?
I think the flight type is kinda like Lost Soul and original?
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Re: [NSFW] Succubus' Doom v0.2 [05/4/2023]

Post by GamingKat »

v0.2 update
Spoiler:
- Pause screen image added
- (Ultimate Doom) Replaced episodes 1~3 intermission screen with Succubus' Doom's one.
- (Ultimate Doom) Replaced the cluster background images of episodes 2~4 and the finale images of episodes 1 and 4 with temporary images.
- Improved skill cooldown icon
- Slightly adjusted skill cooldown (mostly, beneficial to player)
- Fixed an issue where the cooldown stopped when entering a new level when there was a monster affected by the charm spell from the previous level
- Changed the CMG sprite slightly
- Added Plasma weapon to loot from Arachnotron (slightly weaker than Plasma Chaingun)
- Revenant drops a small amount of 9mm ammo.

- 포즈 스크린 이미지 추가됨
- (얼티밋 둠) 에피 1~3 인터미션 화면을 서큐버스 둠의 것으로 대체
- (얼티밋 둠) 에피 2~4의 클러스터 백그라운드 이미지 및 에피 1,4의 피날레 이미지를 임시 이미지로 대체.
- 스킬 쿨다운 아이콘 개선
- 스킬 쿨다운 소폭 상향 조정
- 이전 레벨에서 현혹 주문에 걸린 몬스터가 있었을 때 새 레벨 진입 시 쿨다운이 정지하는 현상 수정
- CMG 스프라이트 살짝 변경
- 아라크노트론에게서 노획하는 플라즈마 무기 추가 (플라즈마 체인건보다 다소 약한)
- 레버넌트가 9mm 탄약을 소량 드랍.
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Re: [NSFW] Succubus' Doom v0.2 [05/4/2023]

Post by DELTAtheDboi005 »

HELL YEAH, LET'S GO!
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Doctrine Gamer
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Re: [NSFW] Succubus' Doom v0.2 [05/4/2023]

Post by Doctrine Gamer »

Fantastic! Time to check out the new update.
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Re: [NSFW] Succubus' Doom v0.2 [05/4/2023]

Post by GamingKat »

DELTAtheDboi005 wrote: Wed Apr 05, 2023 5:06 am HELL YEAH, LET'S GO!
Doctrine Gamer wrote: Wed Apr 05, 2023 7:00 am Fantastic! Time to check out the new update.
Nothing major, but I hope you like it.
그리 대단한 내용은 없지만 맘에 들기를 바랍니다.
Last edited by GamingKat on Thu Apr 06, 2023 7:21 pm, edited 1 time in total.
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Re: [NSFW] Succubus' Doom v0.2 [05/4/2023]

Post by inkoalawetrust »

Since you are talking here using a translator. I'd suggest that you use DeepL to translate to English instead. Since I'm pretty sure it's better than Google Translate.
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Re: [NSFW] Succubus' Doom v0.2 [05/4/2023]

Post by GamingKat »

inkoalawetrust wrote: Wed Apr 05, 2023 1:32 pm Since you are talking here using a translator. I'd suggest that you use DeepL to translate to English instead. Since I'm pretty sure it's better than Google Translate.
Thanks for the suggestion
From now on, I'll try to use the better of the two depending on the situation.

제안 감사합니다.
앞으로는 두가지 중 상황에 따라 더 나은걸 사용해보도록 하겠습니다.
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Re: [NSFW] Succubus' Doom v0.2.1 [07/4/2023]

Post by GamingKat »



[v0.2.1]

- Added Dual MPs (Akimbo type weapon)
- Added option to automatically switch to CMG when Dual MPs run out of ammo
- Cleaned up Magic casting sprites
- Fixed Plasma Gun being able to fire without ammo

- 듀얼 MP (아킴보 타입 무기) 추가
- 듀얼 MP의 탄약이 다 떨어졌을 때 CMG로 자동 스위치해주는 옵션 추가
- 마법 캐스팅 스프라이트 좀 더 깔끔하게 다듬음
- 탄약 없이도 플라즈마건 발사가 가능하던 버그 수정
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Re: [NSFW] Succubus' Doom v0.2.1 [07/4/2023]

Post by EnriksD8 »

Decided to check this mod out due to curiosity. Besides H-Doom
Spoiler:
this is a surprising sight in any major Doom forum. So far, the weaponry is barebones (in that there's no extra features besides the occasional reload mechanic (I'm actually surprised there's a +1 in the chamber mechanic added in as well, since most mods for Doom just ignore that bit of firearms mechanics entirely for simplicity)) and serve the main gameplay purpose of being tools to slay enemies with.

Currently, my only gripe would be with the sprites for some of the weapons such as the Rocket Launcher (fairly certain there are polished DOOM 2016 RL sprites out there so hopefully this gets implemented) and the Beretta/Pistol. It might be due to being spoiled by mods such as Project Brutality and Ashes Afterglow, but the Beretta/Pistol firing slowly even when I rapidly tap the primary fire button is a bit off putting, especially for a backup sidearm. Hopefully these issues get addressed in a later version/update.
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Re: [NSFW] Succubus' Doom v0.2.1 [07/4/2023]

Post by GamingKat »

EnriksD8 wrote: Fri Apr 07, 2023 3:48 am this is a surprising sight in any major Doom forum. So far, the weaponry is barebones (in that there's no extra features besides the occasional reload mechanic (I'm actually surprised there's a +1 in the chamber mechanic added in as well, since most mods for Doom just ignore that bit of firearms mechanics entirely for simplicity)) and serve the main gameplay purpose of being tools to slay enemies with.

Currently, my only gripe would be with the sprites for some of the weapons such as the Rocket Launcher (fairly certain there are polished DOOM 2016 RL sprites out there so hopefully this gets implemented) and the Beretta/Pistol. It might be due to being spoiled by mods such as Project Brutality and Ashes Afterglow, but the Beretta/Pistol firing slowly even when I rapidly tap the primary fire button is a bit off putting, especially for a backup sidearm. Hopefully these issues get addressed in a later version/update.
Thanks for playing the mod.

And... yeah, I sacrificed right-click (alt-fire) functionality to put in the easiest spellcasting elements (without increasing the number of hotkeys to press, though the third spell hasn't been implemented yet...).

As for the sprites for the Rocket Launcher and the BFG, I used the somewhat rougher sprites from the ZION v7 because I wanted to emphasize incredibly smooth animations.
But I could probably make an option to choose between the two sprites. I'll consider it.

About the Beretta, I'll try to tweak it so that the first shot goes out faster (this is what you meant, right?).

Thank you for your feedback!

EDIT: I forgot something, but if you fire the Rocket Launcher while holding down the use key, you can fire with the No auto-aim. Even I often forget that. lol


모드를 플레이 해주셔서 감사합니다.
그리고... 네, (눌러야할 단축키를 늘리지 않고) 가장 간편한 마법 시전 요소를 넣기 위해 우클릭 기능을 희생했습니다. (아직 세번째 마법은 구현되지 않았습니다만...)

로켓런처와 BFG의 스프라이트에 관해서는, 놀라울 정도로 부드러운 애니메이션을 중시했기에 ZION v7 모드의 다소 거친 스프라이트를 사용했습니다.
하지만 아마 두 가지 스프라이트 중에 하나를 선택하는 방안을 선택할 수는 있을 듯 합니다. 고려해볼게요.

베레타에 관해선 첫 격발이 더 빠르게 나갈 수 있도록 조정해보겠습니다.(이걸 의미하신게 맞겠죠?)

피드백 주셔서 감사합니다.

EDIT: 하나 잊어먹고 있던게 있는데, Use키를 누른채 로켓런처를 격발하면 오토-에임을 끈채로 발사할 수 있습니다. 저조차도 자주 까먹고 있지만요 ㅎㅎ
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EnriksD8
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Re: [NSFW] Succubus' Doom v0.2.1 [07/4/2023]

Post by EnriksD8 »

Actually, what I meant in regards to the Beretta would be something along the lines of how some mods alter the pistol where its ROF (rate of fire) was directly linked to how fast players can tap the mouse button.

Also, that tip regarding the Rocket Launcher is noted. I'll make sure to use it appropriately (and hopefully not frag myself point-blank).
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