Friday the 13th (TC)

For Total Conversions and projects that don't otherwise fall under the other categories.
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Kontra Kommando
Posts: 929
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Currently, I have been making some progress on the final part of the map. Which is the interior of the cave. I still need to add stalactites, I have the sprites.
https://i.imgur.com/BGEnYrI.png
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Kontra Kommando
Posts: 929
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

https://imgur.com/cQ0y0lI
https://imgur.com/OyiWR5s

I have move this on to another modder, Gokuma on Doomer Boards to work on. I completed the level geometry, and made the NES Camp Crystal Lake into a Doom map.
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Kontra Kommando
Posts: 929
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Big thanks to Gokuma!

https://i.imgur.com/uMZvq2Z.gif

Here's a GIF demonstrating the day/sunset/night cycle he scripted in ACS.
Arl_H
Posts: 5
Joined: Thu Oct 20, 2022 6:08 pm

Re: Friday the 13th (TC)

Post by Arl_H »

Very interesting project, excellent work.

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