Rampancy - [2.1]

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Yholl
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Re: Rampancy - [1.3]

Post by Yholl »

Sorry for the radio silence, my motivation to work on things was utterly obliterated this year.
Rampancy 2.0 is coming very soon!
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Cherno
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Re: Rampancy - [1.3]

Post by Cherno »

Lots of new stuff in the works =)
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DELTAtheDboi005
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Re: Rampancy - [1.3]

Post by DELTAtheDboi005 »

I had a gameplay mod in mind that also has robots as the big baddies, glad to see I'm not the only one.

Also, this mod will be absolutely awesome to play! I can feel it!
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Yholl
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Re: Rampancy - [2.0]

Post by Yholl »

oh no robots

help they replaced my blood with lightning and i can't stand up anymore
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Rowsol
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Re: Rampancy - [2.0]

Post by Rowsol »

Impressive changelog!
Roller Droids will no longer get stuck on walls. Have fun!
oh no
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KynikossDragonn
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Re: Rampancy - [2.0]

Post by KynikossDragonn »

Really nice to see this update, Yholl. I hope this mod can be made as excruciatingly difficult as possible. I typically play on Fast Monsters + Nightmare Reaction Times with standard monsters after all.
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Matt Eldrydge
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Re: Rampancy - [2.0]

Post by Matt Eldrydge »

This looks very interesting, I'm surprised I didn't try this monster pack before!
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Void Warrior
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Re: Rampancy - [2.0]

Post by Void Warrior »

Congratulations on receiving the Cacoward! You deserve it! With the release of Version 2.0, your bestiary has been transformed! 8-)

https://www.doomworld.com/cacowards/2023/gameplay/
Shroomie
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Re: Rampancy - [2.0]

Post by Shroomie »

what's with the "Robot Difficulty" option? i can't really tell what does what or why.
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Rowsol
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Re: Rampancy - [2.0]

Post by Rowsol »

Shroomie wrote: Wed Feb 07, 2024 5:51 pm what's with the "Robot Difficulty" option? i can't really tell what does what or why.
It makes the robots harder. Some gain unique abilities, others just move faster.
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Re: Rampancy - [2.0]

Post by Shroomie »

Rowsol wrote: Wed Feb 07, 2024 11:04 pm It makes the robots harder. Some gain unique abilities, others just move faster.
i mean yeah, but there's multiple different options.
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Rowsol
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Re: Rampancy - [2.0]

Post by Rowsol »

Shroomie wrote: Tue Feb 13, 2024 3:20 pm
Rowsol wrote: Wed Feb 07, 2024 11:04 pm It makes the robots harder. Some gain unique abilities, others just move faster.
i mean yeah, but there's multiple different options.
If you open the mod with slade and look at the monster files, there's comments at the top of each that shows what each setting does.
Cheater87
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Re: Rampancy - [2.0]

Post by Cheater87 »

Germany would have allowed release with this added to the game haha.
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Yholl
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Re: Rampancy - [2.1]

Post by Yholl »

Rampancy 2.1 has been released, a bunch of fixes for things I've been sitting on for way too long.
Shroomie wrote: Wed Feb 07, 2024 5:51 pm what's with the "Robot Difficulty" option? i can't really tell what does what or why.
It gives the robots more dangerous behaviour independant of the game difficulty. It's additive, so on Skynet robots have their full range of behaviour.

SENTRY BOT
The Sentry Bot is a tiny little annoying shit. Make it explode.

Difficulty modes
0 = Standard behaviour
1 = Fires an extra shot after the first.
2 = Attacks immediately upon unfolding.

As an example.
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Re: Rampancy - [2.1]

Post by Clutchkarma »

I seem to have a problem, the bots are invincible, weapons do no damage

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