The WIP Thread

If it's not ZDoom, it goes here.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: The WIP Thread

Post by Captain J »

Looks promising. This feels like would go Roguelike, seeing the arenas one by one.
Last edited by Captain J on Fri Mar 03, 2023 1:57 am, edited 1 time in total.
User avatar
Orka
Posts: 261
Joined: Tue Apr 30, 2013 11:51 am
Location: Lost in the backrooms.

Re: The WIP Thread

Post by Orka »

In my free time I tend to do some Doom mapping and attempt to start a short mapset of sorts. I find myself using texturepacks that are filled with many texture variations, and I tend to be overwhelmed by the amount of possibilities, I eventually end up dropping such projects. In the last few months I limited myself to stock Doom I and Doom II textures and no funky custom stuff, just some dehacked extras and that's it. Limiting myself seemed to get me further than making just two maps and abandoning the project, and I've still got some spirit in me. I've read some pro modders giving advices such as "start small, don't jump immediately in deep water" to noobs and I can see why. I just need to work on naming things, and I might get somewhere. [Son Of A Gun (A.K.A. When Saying "Crap" Just Isn't Expressive Enough)] might not be a very good title for a simple Boom map set.
Jarewill
 
 
Posts: 1822
Joined: Sun Jul 21, 2019 8:54 am

Re: The WIP Thread

Post by Jarewill »


A little something I started working on.
This was the first run I did of the project after finishing the basics and, if anything, it displayed how rough it is currently.
ThrashfanBert1994
Posts: 533
Joined: Fri Sep 11, 2015 5:26 am

Re: The WIP Thread

Post by ThrashfanBert1994 »

made myself a nice accurate look of the bayonet rifle from doom alpha, man this was a mind-boggling idea I was thinking.
my own version would be based off of: M1, British em2 and madsen 47

image link: https://cdn.discordapp.com/attachments/ ... curate.png
User avatar
krokots
Posts: 272
Joined: Tue Jan 19, 2010 5:07 pm

Re: The WIP Thread

Post by krokots »

Anyone here plays Noita?
User avatar
YukesVonFaust
Posts: 1349
Joined: Mon Feb 09, 2015 9:00 am
Location: in an undisclosed location that is the philippines

Re: The WIP Thread

Post by YukesVonFaust »

krokots wrote: Thu Mar 02, 2023 5:55 pm Anyone here plays Noita?
HOOOO-ly.
Want.
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: The WIP Thread

Post by Captain J »

Holy smokes that looks amazing! Merging weapon types in doom is always magical to see. Quite a lot of spells to tweak around with!
User avatar
Dark-Assassin
Posts: 742
Joined: Thu Mar 19, 2009 3:40 am
Location: South Australia

Re: The WIP Thread

Post by Dark-Assassin »

Oh no! It beings!
User avatar
DeeDeeOZ
Posts: 205
Joined: Fri Jun 18, 2021 12:07 am
Location: VIC,Australia

Re: The WIP Thread

Post by DeeDeeOZ »

Almost finished some Payback stuff.


to quote my son "Dad what did you do?..."
User avatar
Angel-Neko_X
Posts: 163
Joined: Thu Oct 31, 2013 3:14 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: French Hell (literally)

Re: The WIP Thread

Post by Angel-Neko_X »

User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: The WIP Thread

Post by Kinsie »

krokots wrote: Thu Mar 02, 2023 5:55 pm Anyone here plays Noita?
You extremely have my attention.
User avatar
AlphaEnt
Posts: 107
Joined: Fri Mar 13, 2009 9:45 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Lost in Buenos Aires, Argentina I think...

Re: The WIP Thread

Post by AlphaEnt »



Welp, took me long enough, but I am finally next to finish the version 1.0 of titan. (or at least what it was originally meant to be 1.0)
User avatar
Bjecinst
Posts: 90
Joined: Fri Apr 19, 2019 11:22 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: Intel (Modern GZDoom)
Location: Q3DM17, The Longest Yard

Re: The WIP Thread

Post by Bjecinst »


so, i had a dumb idea...
User avatar
InsanityBringer
Posts: 3392
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: The WIP Thread

Post by InsanityBringer »

Image
R&R Doom from a while back got me curious about multithreading the Descent renderer. Finally stopped being lazy and stupid and tried implementing it, and I'm fairly pleased with the results even if my implementation is fairly sketchy. I set up the 3D renderer lib such that it can be isolated into thread local instances, I rewrote the original clipper to support arbitrary clip planes, and I set up the screen in tiles with each tile getting clip planes that clip primitives to only render in that tile. I record all drawing commands into a big buffer, and each of the worker threads consume commands as they're being recorded, so the main thread can do all the visibility work and rotation and projection while previous commands are still being drawn. I think it can be done better, since a lot of tiles are going to be worrying about primitives that are entirely outside of their cell, but at least they should be trivially rejected.

It does speed up high resolutions a lot (though in the worst case I'm getting up to 25% CPU usage trying to maintain 150 FPS... for some reason rubbing your face up against a grate is extremely performance heavy. The branching for transparency doesn't seem to be the big killer, surprisingly, so I suspect it's because there's a full-screen polygon being rendered on top of whatever's been rendered behidn it), but unsurprisingly 16:16 fixed point is nowhere near enough for high resolutions. CPUs are very fast with floats these days, so maybe it won't hurt much to switch to them. Probably will help the compiler optimizer some too
ShepJP
Posts: 6
Joined: Thu Mar 17, 2022 12:26 am

Re: The WIP Thread

Post by ShepJP »

Bjecinst wrote:
> [streamable]xl2p1s[/streamable]
> so, i had a dumb idea...
Genius, I sent it to friends to chuckle at.

There's a lot of great WIPs here, too much to catch up on but keep it up everybody.

Return to “Off-Topic”