After a few weeks without posting here on the forums due to some pending personal issues out there, I have finally returned just in time before the end of this present year to bring you what is for sure the last update of H-Project for 2022, as it may sound obvious... Following an unannounced minor maintenance update that was released just a few days ago, this more recent release in shape of Revision 12 closes out this year with a small fistful of new and interesting features, added as usual for your fun and enjoyment with the mod (including as well the corresponding bugfixes, of course).
So without further ado, here's the list of changes for this update:
- - Included a new enemy batch which increases the already abundant bestiary which might put your skills as an experienced marine to the test; in fact a few of them could turn into small mini-bosses by themselves, so you better not relax too much in front of them and try to get to know each one in depth below:
- - Tough Gunner: a former human that may not seem like a big deal, but nothing could be further from the truth. In fact, this guy might be hard to kill because of his special armored vest, thus making up for his low HP with a high resistance to firearms. His hand weapon is quite harmful, too!
- Warfare Assaulter: another zombie-like dude more robust even than the previous one, and in addition more dangerous as you would expect. Also, this one comes equipped with a powerful rifle instead of a big pistol, so beware!
- Mercenary Gunner: it's said that there are no two without three, and this time is no exception. This heavy-weapon soldier of fortune as arrived in this dimension armed to the teeth and is fully prepared for any enemy confrontation. (As an additional note, it seems that this new enemy human-like trio have come from the same unknown place as the strange Raider Commando, which might sound pretty alarming...)
- Slayer Imp: yet another variant of one of the most common enemies in this doomish universe. Somewhat more agile and stronger than other of its siblings, but even so it shouldn't become excessively dangerous, unless they come in large numbers (something highly unlikely).
- Swamp Imp: quite similar to the previous one, although slightly more threatening. Despite its name, it's not found exclusively in swampy areas, so you could find some of them in the most unlikely places...
- Robo-Demon: yup, here it comes another one of those cybernetic pinkies wanting to bite the guts of careless marines! Irreversibly programmed to seek and destroy, these beasts unleash lethal waves through their maw to disrupt and harm their opponents before absorbing their energy through their mechanical syringe teeth. Watch out, marine!
- Robo-Spectre: stealthy version of the standard Robo-Demon. Same abilities, same dangerousness, but also harder to be detected due to its cloaking device.
- Zerg Bug: at this precise moment, the data found on this new enemy is quite scarce, since we have suffered casualties of several of our informants. Apparently these tremendous monsters seem to be more dangerous than they appeared to be at first, so it's recommended to be extremely careful in case you run into any of them...
- Fixed some weird behaviour related to one of the secret & ultra-rare weapons, whose bouncing projectiles were not operating correctly on certain surfaces (mainly floors and walls).
- Updated the HUD for compatibility with the new Repeater weapon.
- Minor bugfixes and optimizations. - - Tough Gunner: a former human that may not seem like a big deal, but nothing could be further from the truth. In fact, this guy might be hard to kill because of his special armored vest, thus making up for his low HP with a high resistance to firearms. His hand weapon is quite harmful, too!
That is all for now, folks! Get your fresh download at first post, and hope you keep enjoying and having fun with the H-Project mod!
Happy Holidays everyone, and a Happy New Year!