[WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
DoomerBoomer93
Posts: 6
Joined: Wed Aug 03, 2022 3:35 pm
Graphics Processor: nVidia with Vulkan support

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by DoomerBoomer93 »

Sorry for the Necro, but does anybody still have the pk3 for this? The link itself is dead and I really wanted to try this.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by Captain J »

That's why we have this thread to request missing mod files for all kinds of convenience! But yeah, i noticed that the download link is down.
DoomerBoomer93
Posts: 6
Joined: Wed Aug 03, 2022 3:35 pm
Graphics Processor: nVidia with Vulkan support

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by DoomerBoomer93 »

Gotcha, sent my request there now
User avatar
Cherno
Posts: 1313
Joined: Tue Dec 06, 2016 11:25 am

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by Cherno »

Link in OP has been updated.
User avatar
Ozymandias81
Posts: 2063
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by Ozymandias81 »

This is some good news, happy that it has been updated! One thing though, spoilers needs to be fixed at the last image and at the end.

EDIT: using GZD 4.9 pre169, doors doesn't open at first map, only exit works. Also I can shoot through them too if I stay stitched over.
User avatar
Cherno
Posts: 1313
Joined: Tue Dec 06, 2016 11:25 am

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by Cherno »

Yeah, I think some doors are bugged. I have no time to work on it, unfortunately. Consider it a proof of concept :P
Pa9an
Posts: 11
Joined: Wed May 02, 2018 7:07 am

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by Pa9an »

If you're into Gloom, maybe better go with this one:
https://github.com/Swizpig/ZGloom
User avatar
Ani
Posts: 9
Joined: Sun Nov 06, 2022 1:07 pm
Preferred Pronouns: He/Him

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by Ani »

Hey I gave the mod a run, I really love how this was done in GZDoom! Will this ever continue or has it long been cancelled or something?
User avatar
Cherno
Posts: 1313
Joined: Tue Dec 06, 2016 11:25 am

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by Cherno »

Gotta have to finish about 80% of the hell levels. NMaybe I will find the time some day. Probably not this year, thoigh.
User avatar
Ani
Posts: 9
Joined: Sun Nov 06, 2022 1:07 pm
Preferred Pronouns: He/Him

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by Ani »

Cherno wrote: Thu Mar 09, 2023 11:32 pm Gotta have to finish about 80% of the hell levels. NMaybe I will find the time some day. Probably not this year, though.
Ah okay. I understand. I wish you luck man. If you ever abandon this project though, could I ever take over project?
User avatar
Cherno
Posts: 1313
Joined: Tue Dec 06, 2016 11:25 am

Re: [WIP] GloomDoom TC (Gloom Deluxe, Amiga 1995)

Post by Cherno »

You may do with it as you want, sure.

Return to “TCs, Full Games, and Other Projects”