ArmyOfOZ [modern/human monster replacer]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
DeeDeeOZ
Posts: 204
Joined: Fri Jun 18, 2021 12:07 am
Location: VIC,Australia

ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

Army Of Oz is my attempt at a simple modern military monster replacer for Doom.

A small South American country previously unimportant in the grand scheme of
things has made a recent discovery of new extremely valuable resources.
This has attracted the attention of a shady investor with deals too good to be
true. The president unwise in the ways of the world took the deal and by the time
things started looking fishy it was already too late. The entire country was now
completely in the control of one power hungry madman, his elite hired mercenaries
and a huge army of conscripts/militia/thugs and soldiers all at his beck and call.

And now he's the president, what schemes will they commit next?
who will stop them? ...you?


This is pretty much a all(mostly) human only monster replacer that should work
with pretty much any weapon only gameplay mod. There is a whole bunch of cool
weapon packs but very few human only monster replacers so until I get of my ass
and finish all my goon sprites why not take on the Army of Oz.

IMPORTANT NOTES.
couple of important things about mod.
-all enemies are ground based (sorry no drones, choppers) I understand this slightly
breaks compatibility with some stuff. but most of the replacements still work well
and honestly, I think it just feels better.
-all enemies shoot projectiles, tracers/rockets etc. no hitscan, so strafe away.
-melee enemies hurt, they might not seem like much of a threat but they can wear you
down fast so be careful.
-my shotguns shoot slugs, single hard hitting shots that hurt alot, lower tier shotgunners
have worse accuracy and damage then better trained ones.
-sound quality is not the best (really not my area) and I was determined to use
a certain sounds set which was already low quality. Best I can do sorry.

REQUIRED SCREENSHOT SECTION.
Spoiler:
THE ENEMY LIST.
Spoiler:
Edit*
RECOMENDED MODS TO PLAY WITH
Mr. Anderson viewtopic.php?t=71487&hilit=mr+anderson
War Rooster viewtopic.php?t=75855&hilit=war+rooster
Nightshift viewtopic.php?t=68043&hilit=nightshift
-or anything else by Dr_Cosmobyte
the Trailblazer viewtopic.php?t=47494&hilit=trailblazer
Ashes Afterglow Weapons viewtopic.php?t=69612&hilit=ashes+afterglow+weapons
StalkerWeapons viewtopic.php?t=73409
-or anything else by RastaManGames
SpecialWeapons viewtopic.php?f=43&t=54460
Shameless self plug!!
Payback Weapons and Charactersviewtopic.php?p=1216162#p1216162

Play it on Lost_Civiliaztion/FinalNeoDoom_diet or the Hellfromearth levels only and you wont
be disappointed. (will put a favorite list in bit later)

DOWNLOAD THIS HERE
https://www.dropbox.com/s/gtfqrpv4n0ru9 ... 2.zip?dl=0
And a tiny addon that replaces corpses with modern ones to run with this, kept it separate
incase it breaks compatibility with some stuff.
https://www.dropbox.com/s/jiwzbdyi6zpbx ... s.wad?dl=0

Current WIP version of ArmyOfOz with flying enemies/new enemies slightly adjusted enemy stats.
https://www.dropbox.com/scl/fi/zp1xtmss ... vsek8&dl=0
(the pain elemental-attack helicopters currently have broken hitboxes due to their size VS original enemy, will possibly just replace them
with more jetpackers if they bother people to much) besides that is pretty much done.

CREDITS/THANKS.
Spoiler:
and finally for those budding modders out there here is most of the sprites from this
cut into frames but before they were recolored (so you can use color translation)for use
in anything you would like, no permission necessary but please include credits with them
(also in file) for anything you use.
https://www.dropbox.com/s/92dambhgkoyqa ... p.zip?dl=0
Last edited by DeeDeeOZ on Thu Sep 14, 2023 4:45 pm, edited 4 times in total.
User avatar
DELTAtheDboi005
Posts: 218
Joined: Tue Apr 05, 2022 3:43 am
Preferred Pronouns: He/Him

Re: ArmyOfOZ [modern/human monster replacer]

Post by DELTAtheDboi005 »

Some will be perfect for the UDM enemies in my mod! credit? absolutely!

I'll also check the mod itself out when I have time as well
User avatar
DeeDeeOZ
Posts: 204
Joined: Fri Jun 18, 2021 12:07 am
Location: VIC,Australia

Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

minor bump. Edited main page with some mods that work well with this.
was going to tinker with this a little more and was wondering if anyone who's played it had some feedback ideas.
-most likely going to add raise states to veteran soldiers (helmet guys) to increase their threat level and maybe make medics able to revive each other.
-I already have Xdeaths and non blood deaths I can add in (and custom fire deaths I could add), main reason they are not used already is due to the power of some weapon mods you get guys being gibbed by 9mm pistols which while funny is just not very realistic.
-more enemy variants ?
Gothlieb2
Posts: 1
Joined: Thu Feb 16, 2023 10:11 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: Intel with Vulkan/Metal Support

Re: ArmyOfOZ [modern/human monster replacer]

Post by Gothlieb2 »

Hello,

Thanks for sharing. I have also seen the same remarks in relation to enemies that are ground based and firing projectiles.
User avatar
DeeDeeOZ
Posts: 204
Joined: Fri Jun 18, 2021 12:07 am
Location: VIC,Australia

Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

Gothlieb2 wrote: Thu Feb 16, 2023 11:35 pm Thanks for sharing. I have also seen the same remarks in relation to enemies that are ground based and firing projectiles.
Thanks for playing it. Just for clarification, you mean the ground based and projectiles work good.
if not could probably change to drones if people really want.
Again, thanks for feedback.
User avatar
armymen12002003
Posts: 1414
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein

Re: ArmyOfOZ [modern/human monster replacer]

Post by armymen12002003 »

This was good just gave this a run through with vrack 1 and the world is not enough guns btw any chance of some the baddies throwing flashbangs and frag grenades?
User avatar
DELTAtheDboi005
Posts: 218
Joined: Tue Apr 05, 2022 3:43 am
Preferred Pronouns: He/Him

Re: ArmyOfOZ [modern/human monster replacer]

Post by DELTAtheDboi005 »

armymen12002003 wrote: Thu Feb 23, 2023 8:31 pm btw any chance of some the baddies throwing flashbangs and frag grenades?
Can absolutely second this, P L E A S E make this a thing...
User avatar
TheNightATK300
Posts: 193
Joined: Fri Oct 14, 2016 7:21 pm

Re: ArmyOfOZ [modern/human monster replacer]

Post by TheNightATK300 »

DELTAtheDboi005 wrote: Thu Feb 23, 2023 8:46 pm
armymen12002003 wrote: Thu Feb 23, 2023 8:31 pm btw any chance of some the baddies throwing flashbangs and frag grenades?
Can absolutely second this, P L E A S E make this a thing...
Flashbangs are gonna get annoying for a while, especially on maps on high monster counts without cover.
User avatar
DELTAtheDboi005
Posts: 218
Joined: Tue Apr 05, 2022 3:43 am
Preferred Pronouns: He/Him

Re: ArmyOfOZ [modern/human monster replacer]

Post by DELTAtheDboi005 »

TheNightATK300 wrote: Fri Feb 24, 2023 5:43 am Flashbangs are gonna get annoying for a while, especially on maps on high monster counts without cover.
That is, if a bunch of cvars control how long the flashbang lasts, the intensity of the flashbang, how many flashbangs can be thrown, and the rarity of the flashbang attack... Theoretically making the flashbang stuff more annoying or less annoying depending on the person's preferred experience. ngl, might try and code how that would work now that I think about it... :geek:
User avatar
DeeDeeOZ
Posts: 204
Joined: Fri Jun 18, 2021 12:07 am
Location: VIC,Australia

Re: ArmyOfOZ [modern/human monster replacer]

Post by DeeDeeOZ »

armymen12002003 wrote: Thu Feb 23, 2023 8:31 pm This was good just gave this a run through with vrack 1 and the world is not enough guns btw any chance of some the baddies throwing flashbangs and frag grenades?
Thanks for the feedback, always good to get some. Also Thanks for playing
this sounds like a good idea. but I would probably make it a rare chance and limited to certain enemies/limited ranges.
possibly rare flashbangs for black ops(spectres) and rare grenades for veteran soldiers(cacodemons) could be good.
-as stated, the flashbangs might get annoying if overused, but spectres usually spawn in tight spaces so makes more sense
-grenades mean that they will blow each other/themselves up, or have to set them to be immune to the damage which might feel slightly silly.
will see what I can make work. Again Cheers for playing and Feedback.
User avatar
armymen12002003
Posts: 1414
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein

Re: ArmyOfOZ [modern/human monster replacer]

Post by armymen12002003 »

No problem man can't wait to see what else you have in store for this.
User avatar
TheNightATK300
Posts: 193
Joined: Fri Oct 14, 2016 7:21 pm

Re: ArmyOfOZ [modern/human monster replacer]

Post by TheNightATK300 »

DeeDeeOZ wrote: Fri Feb 24, 2023 11:28 pm
armymen12002003 wrote: Thu Feb 23, 2023 8:31 pm This was good just gave this a run through with vrack 1 and the world is not enough guns btw any chance of some the baddies throwing flashbangs and frag grenades?
Thanks for the feedback, always good to get some. Also Thanks for playing
this sounds like a good idea. but I would probably make it a rare chance and limited to certain enemies/limited ranges.
possibly rare flashbangs for black ops(spectres) and rare grenades for veteran soldiers(cacodemons) could be good.
-as stated, the flashbangs might get annoying if overused, but spectres usually spawn in tight spaces so makes more sense
-grenades mean that they will blow each other/themselves up, or have to set them to be immune to the damage which might feel slightly silly.
will see what I can make work. Again Cheers for playing and Feedback.
Make sure it doesn't go into a blind-fest. Make the player immune to the last flashbang for 5 - 10 seconds when they get hit by one, and make the flashbang's effects weaker when the player is far away from it.
User avatar
armymen12002003
Posts: 1414
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein

Re: ArmyOfOZ [modern/human monster replacer]

Post by armymen12002003 »

One more thing any chance of having some of the replace the friendly scripted marines?
User avatar
Dr_Cosmobyte
Posts: 2741
Joined: Thu Jun 04, 2015 9:07 pm
Location: Killing spiders.

Re: ArmyOfOZ [modern/human monster replacer]

Post by Dr_Cosmobyte »

Just seen this:
War Rooster [...]
Nightshift [...]
-or anything else by Dr_Cosmobyte
Thanks a lot for the mention! Really awesome!
User avatar
DELTAtheDboi005
Posts: 218
Joined: Tue Apr 05, 2022 3:43 am
Preferred Pronouns: He/Him

Re: ArmyOfOZ [modern/human monster replacer]

Post by DELTAtheDboi005 »

armymen12002003 wrote: Mon Mar 06, 2023 3:15 pm One more thing any chance of having some of the replace the friendly scripted marines?
Ayyyyy, that could actually be great for anyone wishing to put this in a dedicated map set.

Return to “Gameplay Mods”