DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

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cosmos10040
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Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!

Post by cosmos10040 »

Dan_The_Noob wrote: Tue Dec 06, 2022 7:02 pm
cosmos10040 wrote: Tue Dec 06, 2022 6:21 pm Please show me the new load order. Having trouble getting this class to load. It just crashes.
just make sure anything that could affect anything else comes after.
so for DoomRLA "Extended" you need to have DoomRLA before it.

>maps
>music
>gameplay mods
>weapons/enemies/classes
>minimap/UI/scripts etc.
There is definitely a mod I have that is interfering with classes because I can only choose marine. If I remove all mods I can pick all classes including sarge. I need to see which mod is the culprit. When I find I'll report.
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PurpleRhino83
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Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!

Post by PurpleRhino83 »

I may just be a buffon and not noticing something very obvious but I can't get it to run for the life of me. Trying to launch it immediately crashes.
Here's the log: https://pastebin.com/1zrmtSrY
yum13241
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Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!

Post by yum13241 »

It's broken in GZDoom 4.9.0 and beyond. The dev hasn't fixed it.
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Cutmanmike
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Re: DoomRLA EXTENDED [0.9be] - New class, the Sarge!

Post by Cutmanmike »

Sorry about the wait, here's an updated version of DRLAX. No new content yet (unless you count the 2 broken familiars now working), have to be in the right mood to interface with DRLA. Here's a list of changes:

There's still some bugs yet to fix, mainly multiplayer ones. I have a hard time reproducing them on my own.
  • Added a slider to adjust the translucency of the particles that orbit a familiar.
  • Monster Familiar sprites are now added into the mod to avoid problems with stock assets being replaced by another mod.
  • Fixed a crash with modern GZDoom versions.
  • Fixed familiars being allowed to damage the player.
  • Fixed a crash when the host disconnects from a multiplayer game.
  • Fixed the new items not staying in your inventory while you own multiple of them.
  • Fixed crashes on empty maps such as BTSX hub levels.
  • Fixed Arachnotron Familiar disappearing.
  • Fixed Chaingun Guy and Pain Elemental Familiars being completely inaccessible.
  • Fixed certain stacking familiar effects stacking incorrectly.
  • Fixed Hell Knight familiar effecting non-armor abilities.
  • Fixed the Mod Pack Reviser randomness not functioning correctly.
  • Changed Marine Familiar's attack sound.
Download
yum13241
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by yum13241 »

Thanks! I totally get the "not in the mood" thing, especially when you have to override DECORATE code which has a zillion hacks in it. (no offense to Yholl)
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Unregret
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by Unregret »

Great addon! May I ask if you can make a combability patch for JPMobility: viewtopic.php?t=53665&p=943329. When you play as Phase Sisters and switch to second class; this one will no longer have JPMobility ability. Many weird things will happened if you mods which add items to inventory such as DoomGals' companions.

Edit: Nevermind, found this one: https://github.com/Shot846/SimpleDash-Jump
Last edited by Unregret on Fri Jan 27, 2023 2:19 pm, edited 1 time in total.
yum13241
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by yum13241 »

Maybe try ZMovement?
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RevanGarcia
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by RevanGarcia »

I'm having trouble getting the mod to start:

Code: Select all

Script warning, "DRLAX_1.0beta.pk3:actors/classes/phasesisters.txt" line 343:
Tried to define class 'RLPlayerPhaseSistersDeadBody' more than once. Renaming class to 'RLPlayerPhaseSistersDeadBody@DRLAX_1.0beta.pk3@actors/classes/phasesisters.txt'
Script warning, "DRLAX_1.0beta.pk3:actors/drlax_misc.txt" line 107:
Tried to define class 'RLResurrectionComplete' more than once. Renaming class to 'RLResurrectionComplete@DRLAX_1.0beta.pk3@actors/drlax_misc.txt'
Script warning, "DRLAX_1.0beta.pk3:zscript/drlax/items.zscript" line 152:
Accessing deprecated member variable VelZ - deprecated since 2.3.0, Use Vel.Z instead
Script warning, "DRLAX_1.0beta.pk3:zscript/drlax/items.zscript" line 530:
Accessing deprecated member variable VelX - deprecated since 2.3.0, Use Vel.X instead
Script warning, "DRLAX_1.0beta.pk3:zscript/drlax/items.zscript" line 530:
Accessing deprecated member variable VelY - deprecated since 2.3.0, Use Vel.Y instead
Return type SInt4 mismatch with UInt4
Script error, "DRLAX_1.0beta.pk3:zscript/drlax_zforms/frame.zsc" line 32:
Return type mismatch
I'm using GZDoom 4.8.2, LegenDoom Lite 4.1 and Zetashop as well.
yum13241
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by yum13241 »

Upgrade.
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RevanGarcia
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by RevanGarcia »

yum13241 wrote: Thu Feb 16, 2023 10:45 pmUpgrade.
It worked. Thanks.
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by yum13241 »

You are welcome. Next time, try not to do that. (using an old version of GZDoom when you don't need to)
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RevanGarcia
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by RevanGarcia »

Heyyy, me again! Does a transparent version of this image exists?
Spoiler:
yum13241
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by yum13241 »

Probably not, but services like remove.bg exist.
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Cutmanmike
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by Cutmanmike »

RevanGarcia wrote: Thu Feb 23, 2023 9:35 pm Heyyy, me again! Does a transparent version of this image exists?
Spoiler:
I appear to have lost the photoshop file for this when I reinstalled windows 10. :?

I had another good run with DRLA and this and I am feeling inspired again. If anyone has any ideas for fun classes/gizmos/familiars/anything else, let me hear em!
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SiFi270
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Re: DoomRLA EXTENDED [1.0beta] - Fixes galore!

Post by SiFi270 »

I don't know how feasible new weapons might have somehow become at some point, but one thing the original DRL has that DRLA doesn't is the Mega Buster, and I thought finding that could be the perfect excuse to implement Maestro as a familiar and unlock him by finding one. Naturally, applying a Firestorm mod to it would allow you to Get Equipped With MM1's Fire Storm.

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