Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Dan_The_Noob wrote: ↑Wed Jun 01, 2022 10:36 am
been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Dan_The_Noob wrote: ↑Wed Jun 01, 2022 10:36 am
been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.
Dan_The_Noob wrote: ↑Wed Jun 01, 2022 10:36 am
been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.
No I'm not changing how they work, sorry.
huh? like, just a "interact" to pickup setup? the actual gearing part is fine as is. just they fill the inventory a lot especially in big piles of loot.
Would be interested in a mutator/option to make all enemies use their upgraded Legendoom attacks by default, without the fast monsters tag and extra hp/damage. Eg, plasma imp always shoots three bolts in succession, Cacodemon balls always split into the smaller ones on impact, etc. Would be a neat way to make the game just a little bit harder, and then still able to get the boosts from turning legendary afterwards if rolled.
64palm wrote: ↑Sun Feb 19, 2023 12:08 am
how to kill De-Vile demon ??
it seems cannot be killed even i used powerful weapon and still cannot be damage .
sorry for my english
is that the one with 6 6 6 above its head? you have to shoot the numbers.
Dan_The_Noob wrote: ↑Wed Jun 01, 2022 10:36 am
been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.
No I'm not changing how they work, sorry.
huh? like, just a "interact" to pickup setup? the actual gearing part is fine as is. just they fill the inventory a lot especially in big piles of loot.
Best you can do is the Use To Pickup mod that you should be able to find here.
64palm wrote: ↑Sun Feb 19, 2023 12:08 am
how to kill De-Vile demon ??
it seems cannot be killed even i used powerful weapon and still cannot be damage .
sorry for my english
is that the one with 6 6 6 above its head? you have to shoot the numbers.
yes with 6 number above he head.
thank you for helping me
Does the Technician start with a basic assembly from any weapon, disregarding the rarity of its progenitor, or does he start with a basic assembly from just standard weapons?
RevanGarcia wrote: ↑Tue Feb 21, 2023 12:56 pm
Does the Technician start with a basic assembly from any weapon, disregarding the rarity of its progenitor, or does he start with a basic assembly from just standard weapons?
Any basic assembly from any "common" tier ranged weapon, excepting the double-barrel shotgun, the plasma rifle, and the BFG. I think the "strongest" possible starting weapon he can spawn with is the Shrapnel Cannon.