DoomRL Arsenal - [1.1.5] [MP-B7.3]

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Dan_The_Noob
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dan_The_Noob »

Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Yholl's back :D
might as well quote myself

also, cool mod.
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Yholl
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Yholl »

Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.

No I'm not changing how they work, sorry.
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Dan_The_Noob
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dan_The_Noob »

Yholl wrote: Fri Nov 11, 2022 8:29 pm
Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.

No I'm not changing how they work, sorry.
huh? like, just a "interact" to pickup setup? the actual gearing part is fine as is. just they fill the inventory a lot especially in big piles of loot.
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DarkQuill
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by DarkQuill »

Would be interested in a mutator/option to make all enemies use their upgraded Legendoom attacks by default, without the fast monsters tag and extra hp/damage. Eg, plasma imp always shoots three bolts in succession, Cacodemon balls always split into the smaller ones on impact, etc. Would be a neat way to make the game just a little bit harder, and then still able to get the boosts from turning legendary afterwards if rolled.
64palm
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by 64palm »

how to kill De-Vile demon ??
it seems cannot be killed even i used powerful weapon and still cannot be damage .

sorry for my english
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Dan_The_Noob
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Dan_The_Noob »

64palm wrote: Sun Feb 19, 2023 12:08 am how to kill De-Vile demon ??
it seems cannot be killed even i used powerful weapon and still cannot be damage .

sorry for my english
is that the one with 6 6 6 above its head? you have to shoot the numbers.
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Ryan Cordell
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Ryan Cordell »

Dan_The_Noob wrote: Fri Nov 11, 2022 10:51 pm
Yholl wrote: Fri Nov 11, 2022 8:29 pm
Dan_The_Noob wrote: Wed Jun 01, 2022 10:36 am been playing this recently.
would it be possible to add a similar pickup system to the armor and boots that you have with the backpacks?
picking up armor and boots then having to shuffle with the inventory to drop them gets a little bit unwieldy
Eh? The Armor and Boots have an extremely extensive and context based system for managing them.
Backpacks are really crude by comparison, they originally didn't even have a way to drop them.

No I'm not changing how they work, sorry.
huh? like, just a "interact" to pickup setup? the actual gearing part is fine as is. just they fill the inventory a lot especially in big piles of loot.
Best you can do is the Use To Pickup mod that you should be able to find here.
64palm
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by 64palm »

Dan_The_Noob wrote: Sun Feb 19, 2023 12:48 am
64palm wrote: Sun Feb 19, 2023 12:08 am how to kill De-Vile demon ??
it seems cannot be killed even i used powerful weapon and still cannot be damage .

sorry for my english
is that the one with 6 6 6 above its head? you have to shoot the numbers.

yes with 6 number above he head.
thank you for helping me
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RevanGarcia
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by RevanGarcia »

Does the Technician start with a basic assembly from any weapon, disregarding the rarity of its progenitor, or does he start with a basic assembly from just standard weapons?
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wildweasel
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by wildweasel »

RevanGarcia wrote: Tue Feb 21, 2023 12:56 pm Does the Technician start with a basic assembly from any weapon, disregarding the rarity of its progenitor, or does he start with a basic assembly from just standard weapons?
Any basic assembly from any "common" tier ranged weapon, excepting the double-barrel shotgun, the plasma rifle, and the BFG. I think the "strongest" possible starting weapon he can spawn with is the Shrapnel Cannon.
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Madsora22
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by Madsora22 »

Since it seems work is being done again...might I ask how the melee class is coming along?
mrpumpkin
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by mrpumpkin »

how do i stop playing the pong game? i close the pda but it keeps playing
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Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Post by yum13241 »

Exit the level or reload a save.

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