DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Can we get another update with DoomRLA EXTENDED [1.0beta]? viewtopic.php?f=43&t=70549. I get error when try to load it instead of 0.9c
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Update 1.31:Unregret wrote: ↑Sun Jan 08, 2023 9:09 pm Can we get another update with DoomRLA EXTENDED [1.0beta]? viewtopic.php?f=43&t=70549. I get error when try to load it instead of 0.9c
- added DoomRLA Extended 1.0 beta compatibility;
- added Colourful Hell v0.99a compatibility;
- added DeHacked Attack 4.0 compatibility.
The last buld can be downloading from the link in the top thread.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Thank you sir! That was quick.lucker42 wrote: ↑Fri Jan 13, 2023 9:52 amUpdate 1.31:Unregret wrote: ↑Sun Jan 08, 2023 9:09 pm Can we get another update with DoomRLA EXTENDED [1.0beta]? viewtopic.php?f=43&t=70549. I get error when try to load it instead of 0.9c
- added DoomRLA Extended 1.0 beta compatibility;
- added Colourful Hell v0.99a compatibility;
- added DeHacked Attack 4.0 compatibility.
The last buld can be downloading from the link in the top thread.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
I just want to add that I have left compatibility with GZDoom 4.8.2 in build for now. Because I myself have not yet tested how it works on 4.10.0.
You have a way to run this on 4.10.0. Just delete this file from the build: "DoomRPG-Rebalance/DoomRPG-RLArsenal-Extended/zscript/DRLAX_ZForms/Frame.zsc".
But in this case, the build will not run on 4.8.2.
If you decide to run this on GZDoom 4.10.0 according to the instructions described above, please give feedback on how it works.
You have a way to run this on 4.10.0. Just delete this file from the build: "DoomRPG-Rebalance/DoomRPG-RLArsenal-Extended/zscript/DRLAX_ZForms/Frame.zsc".
But in this case, the build will not run on 4.8.2.
If you decide to run this on GZDoom 4.10.0 according to the instructions described above, please give feedback on how it works.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Update 1.31a:
Turret's balance changes:
- turret armor can now be upgraded to level 20 (melee, bullet, fire, plasma);
- turret weapon can now be upgraded to level 20 (rocket, plasma,railgun);
- now you need 25 cells instead of 50 cells to charge the turret's railgun;
- slightly increased time before CoolDown turret activation (when upgrading "Rate of Fire").
The last buld can be downloading from the link in the top thread.
Turret's balance changes:
- turret armor can now be upgraded to level 20 (melee, bullet, fire, plasma);
- turret weapon can now be upgraded to level 20 (rocket, plasma,railgun);
- now you need 25 cells instead of 50 cells to charge the turret's railgun;
- slightly increased time before CoolDown turret activation (when upgrading "Rate of Fire").
The last buld can be downloading from the link in the top thread.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Hello, this is mod order I test with GZDoom v 4.10.0: (Doom2.Wad)
DoomRL_Arsenal_1.1.5.pk3
DoomRL_Monsters_Beta_7.3.pk3
DRLAX_1.0beta.pk3
DoomRPG.pk3
DoomRPG-RLArsenal.pk3
DoomRPG-RLMonsters.pk3
DoomRPG-RLArsenal-Extended.pk3
It freezes at loading screen and show Fatal Error. Can you update it from GZDoom v4.8.2 to newest version?
DoomRL_Arsenal_1.1.5.pk3
DoomRL_Monsters_Beta_7.3.pk3
DRLAX_1.0beta.pk3
DoomRPG.pk3
DoomRPG-RLArsenal.pk3
DoomRPG-RLMonsters.pk3
DoomRPG-RLArsenal-Extended.pk3
It freezes at loading screen and show Fatal Error. Can you update it from GZDoom v4.8.2 to newest version?
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
the instruction for gzdoom 4.10.0 (which you wrote in the previous post) does not help?
please give a screenshot of the fatal error
please give a screenshot of the fatal error
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Here what log.txt is recorded:
https://www.mediafire.com/file/ey5etjog ... g.txt/file
https://www.mediafire.com/file/ey5etjog ... g.txt/file
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Oh hello! I want to report this works as your instruction said, it turned out that I also delete "DRLAX_ZForms" folder thinking that unnecessary emptied. I create it back, and it works.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Update 1.31b:
- added GZDoom 4.10.0 compatibility in build;
- minor turret's balance changes;
- minor enemy monsters AI changes (for cases where there are turret or summons).
The last buld can be downloading from the link in the top thread.
- added GZDoom 4.10.0 compatibility in build;
- minor turret's balance changes;
- minor enemy monsters AI changes (for cases where there are turret or summons).
The last buld can be downloading from the link in the top thread.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Corruption Cards v4.4 is released!
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
Hello; I suggest split each addons and patches as download parts. Every-time download more than 1.0gb can be time-comsuming. Ty, this works great.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
So i need some help seting up this.
I belive i did the download and setup correctly yet i keep geting this error:
System.runtime.InteropServices.OSPlatform do assembly mscorlib Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089.
DoomRPG.Utils.GetRelativePath (String Path1,String path2, Boolean quotes
DoomRPG.FromMain.BuildCommandLine()
DoomRPG.FromMain.ButtonLaunch_Click(Object sender,EventArgs e)
This is useing the included launcher, if there is no fixing this i can try my normal modded lancher and see if i can load all the files manualy and save it in a profile for later use.
I belive i did the download and setup correctly yet i keep geting this error:
System.runtime.InteropServices.OSPlatform do assembly mscorlib Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089.
DoomRPG.Utils.GetRelativePath (String Path1,String path2, Boolean quotes
DoomRPG.FromMain.BuildCommandLine()
DoomRPG.FromMain.ButtonLaunch_Click(Object sender,EventArgs e)
This is useing the included launcher, if there is no fixing this i can try my normal modded lancher and see if i can load all the files manualy and save it in a profile for later use.
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Re: DoomRPG Rebalance [DoomRPG + DoomRL Arsenal Extended build]
How can I disable weapon capacity?
I think it will be very fun if I can take weapon with me for unlimited.(or at least I can define in option how many weapon I can carry.)
I think it will be very fun if I can take weapon with me for unlimited.(or at least I can define in option how many weapon I can carry.)