[WIP] Heretic Silverspring Fortress

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Conmeister
Posts: 12
Joined: Tue Feb 06, 2018 3:08 pm
Location: United States

[WIP] Heretic Silverspring Fortress

Post by Conmeister »


(Tentative title ATM, If you have any idea for a different name that'd be better, please let me know. Otherwise, it’ll stay when it gets released)
“Long ago, there was a world named Parthoris that was divided upon various territories and the great seven kingdoms across the land, remaining in peace for some time. Until that one fateful day, Parthoris fell into darkness when it was invaded by a Serpent Rider named D’Sparil along with his army called Order of The Sign. The Sidhes went into hiding after they were overwhelmed by the forces of the Abyss and D’Sparil reigned supreme across the lands of Parthoris. Eventually from out of the fires, A new hero arose from the shadows and took up arms to not only combat the forces of the Abyss but also D’Sparil himself. Thus begins the journey to avenge the fallen and save Parthoris from facing its annihilation into the Abyss…”
Introduction
This originally started back in late 2018 as a little gameplay mod that fixes some of the things I didn't like about Heretic. As time goes on over the past few years, it eventually evolved into an ambitious gameplay mod after several layoffs, burnouts and a few restarts. Heretic Silverspring Fortress is an enhancement gameplay mod for Heretic, it aims to overhaul most of the gameplay with hexen-like classes, RPG system, and other aspects inspired from Heretic II and the rest of Hexen series. As of now, this mod is currently in W.I.P and some things are subject to change.
The upcoming features are:

Features
  • Overhauls to the gameplay (mostly)
  • New monsters with exception of the randomizer
  • Playable classes
  • RPG System, leveling and class abilities/spells
  • Alt-fire for all weapons, powered as well
  • Few additional inventory items
  • Various additional particle effects
Classes/Weapons
Spoiler:
Pickups
Spoiler:
Bestiary
Spoiler:
RPG System
Spoiler:
Screenshots
Spoiler:
Q:A
Spoiler:
Progress

Code: Select all

Classes/Weapons: 25%
Bestiary: 40%
Pickups: 60%
RPG Elements: 0%
Help Wanted!
Since this mod is still under W.I.P and the only person working on this, I really need help on 2 main issues:
1. The Classes/Weapons as I really lack resources since I’m not really good at making sprites and Heretic/Hexen never get enough stuff nowadays. In other words, sprites for player classes and weapons.
2. RPG System, I severely lack knowledge on how to make RPG mechanics and I think this one is a genuine pain in the arse to me.

Any kind of help will be much appreciated, even outside of 2 main issues that I’m currently facing with.
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Conmeister
Posts: 12
Joined: Tue Feb 06, 2018 3:08 pm
Location: United States

Re: [WIP] Heretic Silverspring Fortress

Post by Conmeister »

Hello Everyone!

It has been almost 2 months without any updates ever since I posted this thread back in October. To be frank, I was slowly getting burned out and decided to take some time off which you know, stuff happens. That and I was fairly busy with other things including college for a while. As of recently, I finally have some free time for now which I've been able to make a decent amount of progress with some of classes/weapons, pickups and bestiary part (half of the heretic's vanilla bestiary changes are done though). A more notable part is that I cleaned up some of the errors that I made in my thread so It looks at least better than before but, I still feel like the Bestiary section leaves something to be desired. Albeit, I'll be attempting to streamline it so only time will tell from there.

With that being said, this mod isn't dead yet. All I can really say is progress will get pretty slow sometimes especially the main 2 issues that I still have which is the reason why it's nowhere complete and ready for a release yet. I guess it's an unfortunate reality where some of this stuff aren't easy to come around with, let alone the RPG stuff as well. Then again, it's just me on that matter. Anyway, more updates are bound to come, whenever I make progress, that is.
Nihlith
Posts: 4
Joined: Thu Jan 12, 2023 3:32 pm

Re: [WIP] Heretic Silverspring Fortress

Post by Nihlith »

That looks awesome. I might have something you're interested in. A while ago I made alternate normal death sequences for some monsters. I think it's a bit much that every time you kill a chaos serpent, golem or ophidian the damn things explode into paste even when the bare minimum of force was used. I whipped up some new death animations so that the base death animations could represent exploding the monsters with big damage. Here's a video of what I'm talking about:

[youtube]https://youtu.be/eNhJcVuhi50[/youtube]

They're real rough, but I've gotten quite a bit better at image manipulation since I made them. If you're interested I could clean them up a bit and put them on imgur or something.
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Conmeister
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Location: United States

Re: [WIP] Heretic Silverspring Fortress

Post by Conmeister »

Nihlith wrote: Sun Jan 22, 2023 2:35 pm That looks awesome. I might have something you're interested in. A while ago I made alternate normal death sequences for some monsters. I think it's a bit much that every time you kill a chaos serpent, golem or ophidian the damn things explode into paste even when the bare minimum of force was used. I whipped up some new death animations so that the base death animations could represent exploding the monsters with big damage. Here's a video of what I'm talking about:

[youtube]https://youtu.be/eNhJcVuhi50[/youtube]

They're real rough, but I've gotten quite a bit better at image manipulation since I made them. If you're interested I could clean them up a bit and put them on imgur or something.
I don't usually consider about adding alternative death sequences for some monsters but this is something that I actually wished to have for not only golems, ophidians but chaos serpents as well. Although, what about the Undead Knight's extreme death frames? I wonder if someone made those before. Besides that, I'm interested with those sequences except I hope there an alternative sprite sheets that uses Heretic/Hexen color palette than Doom's. It's just a personal preference when it comes to custom sprites that wouldn't fit Heretic/Hexen very well to me.
Nihlith
Posts: 4
Joined: Thu Jan 12, 2023 3:32 pm

Re: [WIP] Heretic Silverspring Fortress

Post by Nihlith »

I don't think the undead warrior normally has an extreme death sequence but I can see what I can do and clean up the other ones. All of the sprites end up in global color pallet because I make them in GIMP and import them into SLADE but you can change them to any games pallet you want once you import them to slade. If you do end up using them make sure you put me in the credits. What do you think about alternate death sequences for saber claws? I always thought they should bleed when they die.
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Conmeister
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Location: United States

Re: [WIP] Heretic Silverspring Fortress

Post by Conmeister »

Nihlith wrote: Mon Jan 23, 2023 7:59 am I don't think the undead warrior normally has an extreme death sequence but I can see what I can do and clean up the other ones. All of the sprites end up in global color pallet because I make them in GIMP and import them into SLADE but you can change them to any games pallet you want once you import them to slade. If you do end up using them make sure you put me in the credits. What do you think about alternate death sequences for saber claws? I always thought they should bleed when they die.
That is mostly true so regardless, I still look forward with the results. Oh yeah, I did forget to mention about alternate death frames for Sabreclaws which if I have to say something about it: It looks odd when they don't explode from their original which I've been used to the original death frames but, I admit that some of them are pretty neat and I believe that has already been done before. I once considered using that for a custom variant for those alternate death frames which I don't have an answer for that, yet.
Nihlith
Posts: 4
Joined: Thu Jan 12, 2023 3:32 pm

Re: [WIP] Heretic Silverspring Fortress

Post by Nihlith »

Conmeister wrote: Mon Jan 23, 2023 11:06 pm That is mostly true so regardless, I still look forward with the results. Oh yeah, I did forget to mention about alternate death frames for Sabreclaws which if I have to say something about it: It looks odd when they don't explode from their original which I've been used to the original death frames but, I admit that some of them are pretty neat and I believe that has already been done before. I once considered using that for a custom variant for those alternate death frames which I don't have an answer for that, yet.
I broke out the old death sprites and saw that I made them before I started working in layers, which makes them harder to edit so I started over. I'm making progress but I've been a little more busy than I thought. I think I'm about 3 of 7 to 3 of 9 in.

[imgur]https://i.imgur.com/IE1SIAH.png[/imgur]
[imgur]https://i.imgur.com/yTpdWIZ.png[/imgur]
[imgur]https://i.imgur.com/fqeeHIl.png[/imgur]

If you wanted to mess with them, I remembered that I posted the old sprites on Doomworld a while back so you can check those out.

https://www.doomworld.com/forum/topic/1 ... nt-2418834

As far as the extreme death for the undead warrior, there's a guy called Logi who posted a cool monster called a converted legionary on realm667. the monsters extreme death sequence involves exploding into limbs head and torso. I think you could modify his extreme death sequence without too much difficulty. The editing is a cinch too, you just cut up the original sprites.

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