Version 1.2 is out!
V1.2 is live. This version adds a final boss to replace the icon of sin along with some new animations, bug fixes, balances and easter eggs.
Unless they are major bugs, I don’t plan to update Aviary for a while. From this point forward, I want to focus all my energy into my next doom project. I’m trying for a working beta to be up sometime around June. In the meantime, please enjoy the newest version of Aviary.
-Angelic Aviary is now a .ZIP rather than a .WAD. Everything is more organized under the hood.
-Willendorf and the destroying Angel (Replaces Icon of Sin): Rather than the Icon of Sin, you face off against the two archangels from Life and Death difficulty. Unlike life-or-death mode, both archangels can be killed. Only Willendorf needs to be killed, however, killing the destroying angel will net you supplies to make Willendorf easier to kill. Willendorf will spawn in as a random Principality and need to be found before the fight begins.
-Angelic skies can be enabled/disabled depending on load order. (Seeing the AA logo means Angelic skies and enemies are enabled). Does not work with all maps
-Multiple bug fixes, including fixed bug which would cause mod to not work with HoD: Baron or other mods that use notes. (Thanks to Dot for helping with the ACS).
-Improved feather animation on all angels.
-Petrification deaths. Many angels can be turned to stone via a specific damage type. This damage type is limited to specific gameplay mod. (Note, Fanservice must be enabled for this option to work.)
-Removed custom font so AA will work better in gameplay mods that have custom text.
-Added custom ice death animation for all dolls.
-Added custom gib death animation to Cardinals and Blackbirds.
-Authority’s melee attack speed decreased.
-Green wind blades do slightly less maximum damage.
-Added new attack. At melee range, Principalities can surround themselves with a lightning shield which does damage over time to opponents.
-Principalities raise their wings when preforming certain attacks.
-Ophanim attacks petrify angels on death (Disabled by default via option menu.)
--Dolls and Dollmaykrs are no longer the same species. This prevents Dolls and the Dollmaykr from inheriting the same traits when playing with corruption cards.
-Turbo dolls inherit Dollmaykr abilities rather than Doll abilities.
-Dollmaykr only spawns turbo knife dolls, turbo revolver dolls and turbo shotgun duos.
-Turbo Shotgun duos spawn a turbo knife doll on death rather than a standard knife doll.
-Dollmaykrs and turbo dolls are classified as the same species
-Crusader Queen’s horses drop 100 bullets to prevent ammo starvation.
-The second phase of the Crusader Queen moves more sporadically and is harder to hit with projectiles.
-Cannon red orbiter bullets move slower, do less damage, but will slightly home in on the target.
-Seraph fanservice option has been added back into the mod.
-Decreased plasma ammo drop to 100 on 1st kill
Queen of Queens
-Queen of Queen’s egg is now gold.
-Gold egg takes longer to hatch.
-Killing Willendorf in level 30 will spawn the golden egg, allowing the player to challenge the Queen of Queen as an extra boss (She can also be spawned in the classic way by killing two Great Seraphs in a row on any map).
Download here and on the 1st post: https://www.mediafire.com/file/yv2cfnw9 ... 2.zip/file