Playing this with DRLA causes champions to drop
wayyy too many DRLA boot pickups. Trying to figure out how to circumvent this.
Centimanus wrote: ↑Fri Jan 20, 2023 1:42 pm
There's some quirk in this that disables the friendly fire protection in DoomRPG, someone told me it had to do with the mod tweaking the player's species or something along those lines. Any idea what part could be to blame?
And also, this. I'm wondering if this is also what is causing things like the issue mentioned above where summoned allies no longer respond to DRPG's rally because the game considers the player a different species from the summons, which also causes friendly fire. Also wondering if this is the cause for many other mechanics mentioned throughout the thread to cease functioning properly, as well.
EDIT: Figured out what was going on with the former; DRLA pulls boots and armor bonuses or a chance for nothing to appear from the original armorbonus actor that is replaced by DRLA's randomspawner. The game originally never expected to have any other kinds of drop chances added to the game, so the droptables are a bit out of whack when you add stuff like champions or legendoomlite into the equation. Looking into legendoomlite's code though, yholl already balanced that side of things and made an extremely specific droptable for legendary enemies that uses DRLA's actual actors for mod compatibility if it's loaded. So, all you have to do is just jack up the chance for armor bonuses to appear more often under RLArmorBonusSpawner in DRLA itself. This comes with the downside that you'll see less boots overall if you just run with DRLA and decide to take off champions, so you'd want to revert those numbers again to compensate for it. You'd also want to reduce the chances for something to appear at all, since the armor bonuses work completely differently in DRLA as well.