Hell-Forged - Episode 2 (Restarting Eventually)

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ActionAlligator
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Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by ActionAlligator »

Very cool as always :D so it shoots venom that slows enemies and also leaps as well? Or have you changed your mind about how it behaves?
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Amuscaria
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Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by Amuscaria »

Rudiarius wrote: Thu Dec 01, 2022 3:27 pm Do you have a discord?
yup. But I don't use it often.
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Rudiarius
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Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by Rudiarius »

Amuscaria wrote: Fri Dec 02, 2022 10:56 am
Rudiarius wrote: Thu Dec 01, 2022 3:27 pm Do you have a discord?
yup. But I don't use it often.
i meeeeeeeeean you should make your own server bro
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Amuscaria
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Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by Amuscaria »

too much work. :mrgreen:
ActionAlligator wrote: Fri Dec 02, 2022 10:26 am so it shoots venom that slows enemies and also leaps as well? Or have you changed your mind about how it behaves?
That's still the idea. Not sure how I can elegantly do this with decorate besides using an A_RadiusGive set to players only, and then giving the player a power-down for a few seconds.
Last edited by Amuscaria on Thu Dec 08, 2022 12:20 pm, edited 1 time in total.
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StraightWhiteMan
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Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by StraightWhiteMan »

neoworm wrote: Tue Oct 25, 2022 1:37 am I think it looks too monochromatic. It needs a touch of some other color than shades of red.
Sprites and design look great, but I totally agree with this comment. It was the very first and last thing that stuck with me after looking closer at all the sprites.
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Amuscaria
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Re: Hell-Forged - Episode 2 (Strider completed - P23)

Post by Amuscaria »

Abyss Crawler sprites completed. Redid the melee attack since the original wasn't forceful enough. A bit behind schedule on the sprites due to my recent vacation and work.

Image
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Doominer441
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Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)

Post by Doominer441 »

Looks awesome!
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ActionAlligator
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Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)

Post by ActionAlligator »

looks great as always :D
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Revenant boy
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Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)

Post by Revenant boy »

Good job on your sprites they look great.
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Amuscaria
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Re: Hell-Forged - Episode 2 (Abyss Crawler completed - P24)

Post by Amuscaria »

Added a new undead melee monster - the Corpse Spider. Original for the Convergeance Doom mod, but thought I'd recycle it for HF2, since I put a lot of work into it. Meant to be a Turbo-Pinky type monster, that revives after being killed, unless gibbed or melted.

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Gez
 
 
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Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Gez »

Kinda reminds me of the "centaurs" from Fallout series.
E.g. https://fallout.wiki/wiki/File:Fo4_cent ... pt_art.png

Also, Convergeance? First time I hear of it. Is it a secret WIP somewhere?
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Amuscaria
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Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Amuscaria »

Gez wrote: Thu Jan 12, 2023 9:55 am Also, Convergeance? First time I hear of it. Is it a secret WIP somewhere?
Something Cyano and Velvetic is working on. I'm assuming over at Doomworld. I was just asked for a monster.
Last edited by Amuscaria on Thu Jan 12, 2023 12:16 pm, edited 1 time in total.
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Captain J
 
 
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Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Captain J »

Pile of bodies stuffed inside of a cage... Was actually being an arachnid formed by said bodies sounds abominable, and yet very clever! This would catch unsuspected players by surprise.
Faceman2000
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Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Faceman2000 »

Well that’s. . . horrifying.

I love it!
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Doominer441
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Re: Hell-Forged - Episode 2 (Corpse Spider completed - P24)

Post by Doominer441 »

Ohhhhhhh. That is fucking awesome!
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