[p33] Reelism 2 - This Mod Has Moved. See OP for details.

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Kinsie
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Kinsie »

SubwayShooter wrote: Sat Oct 22, 2022 8:44 am I genuinely hope that there will be lzdoom version, cause my PC is literally built off scraps and tech during cold war and it cannot run gzdoom without exploding
No can do, sorry.
BlueWarriorJames wrote: Sat Oct 29, 2022 9:27 pm Will there be the Return of the "Bomber, Man" reel because instead of New Inventory Items, there will be Disposable Weapons like Duke3D's Pipe Bombs, Goldeneye's Proximity Mines, Half-Life 1's Snarks and the return of the Coin Bombs from Reelism 1.
I can't promise or not-promise anything, but this is not currently on my highway length to-do list.
keepingitgrimmdark
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by keepingitgrimmdark »

I have been working on a Hordamex to Reelism 2 map conversion pack but I have run into a strange bug on the map Siberian Outpost where It refuses to spawn bosses no matter where I place the spawners for bosses. so what I am asking is what are the restrictions on the use of boss spawners

hear is the link to my post where I shared the map set viewtopic.php?t=76889

hear is the stream where I found out about the bug. https://www.youtube.com/watch?v=AKCcZCZbInQ
Last edited by keepingitgrimmdark on Fri Dec 02, 2022 3:02 pm, edited 1 time in total.
Evalya
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Evalya »

HOW DO I GET RID OF THE CREEPY BACKGROUND THING
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Kinsie
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Kinsie »

Evalya wrote: Fri Jan 06, 2023 12:33 am HOW DO I GET RID OF THE CREEPY BACKGROUND THING
By following the instructions on the screen.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Evalya »

I mean, how do I get rid of the menu from appearing? It's creepy...
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by wildweasel »

If you're using a launcher that automatically warps you to Map01, disable the map warping.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Wiw »

I think this WAD may have actually predicted the end of the world.
Last edited by Wiw on Tue Jan 17, 2023 6:43 am, edited 1 time in total.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Captain J »

Yeah that happens if you're running the mod with any map launcher. Presumably upon launching it sends you to mod's custom MAP01 what you see right now, The Jerknic's Scarehouse intro.

I recommend to either follow Weasel's advice, or maybe set the map dedication to TOWNCITY(the town hub map). By far it saves a bit of time and yet is convenient for some challenging reason.
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Unregret
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Unregret »

Hello, may I ask what is the requirement to play Reelism 2? I got lag with Reelism 1 with latest GZDoom 4.10.0; wondering this could be even more demanding.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Dan_The_Noob »

Unregret wrote: Fri Jan 20, 2023 4:28 pm Hello, may I ask what is the requirement to play Reelism 2? I got lag with Reelism 1 with latest GZDoom 4.10.0; wondering this could be even more demanding.
most lag is probably tied more to your GZDoom settings.
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Unregret
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Unregret »

most lag is probably tied more to your GZDoom settings.
Do you have any tips about GZDoom options? or a thread where I can find out which can be adjusted to reduce lags?

Nvm; I turn off dynamic light and reduce scale factor; its help a little but still lag if there are more than 1000 monster on maps; or absolutely killer when an event causes the map full of firework.
Last edited by Unregret on Sat Jan 21, 2023 4:26 am, edited 2 times in total.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Dan_The_Noob »

lower particles and decals to 1000 or less maybe.
and dynamic lights ya.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Unregret »

Strange, I got lag entering only Guntrot Island & a little bit of Petit Guntrot; even without dynamic light. I wonder if anyway we can turn off 3d cloud skybox and smoke effects. Other maps works flawlessly.
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by wildweasel »

Gutrot is a known performance hog of a map; the problem is not with your settings, and possibly not with your hardware either (though getting a CPU with very strong single-core performance can help). Gutrot is just the kind of map that GZDoom will choke on: a wide-open map, with a lot of visible sectors, with very little occlusion.
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Unregret
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Re: [p31] Reelism 2 - Version 1.23 Released! More bugfixes!

Post by Unregret »

wildweasel wrote: Sat Jan 21, 2023 10:58 am Gutrot is a known performance hog of a map; the problem is not with your settings, and possibly not with your hardware either (though getting a CPU with very strong single-core performance can help). Gutrot is just the kind of map that GZDoom will choke on: a wide-open map, with a lot of visible sectors, with very little occlusion.
Ty, that's explained alot. So can we have optimized maps next update?

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