Inferno Suture - Burn

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DreemurrDeceevurr
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Operating System Version (Optional): Windows 10 version 22H2
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Inferno Suture - Burn

Post by DreemurrDeceevurr »

Mod crashes on load on 4.10.0.

Code: Select all

OS: Windows 10 (NT 10.0) Build 19045
    
GZDoom version 4.10.0
W_Init: Init WADfiles.
 adding D:/doom2/ports/gzdoom/gzdoom.pk3, 672 lumps
 adding D:/doom2/ports/gzdoom/game_support.pk3, 2559 lumps
 adding D:/doom2/doom2.wad, 2919 lumps
 adding D:/doom2/ports/gzdoom/lights.pk3, 7 lumps
 adding D:/doom2/ports/gzdoom/brightmaps.pk3, 499 lumps
 adding D:/doom2/ports/gzdoom/game_widescreen_gfx.pk3, 214 lumps
 adding D:/doom2/Musical Silencer 1.1.pk3, 4 lumps
 adding D:/doom2/DOOMTEST.wad, 8 lumps
 adding D:/doom2/target-spy-v2.0.0.pk3, 286 lumps
 adding D:/doom2/damnums_1.0.2.pk3, 166 lumps
 adding D:/doom2/InfernoSuture.pk3, 855 lumps
 adding D:/doom2/InfernoSuture.pk3:is_titlemap.wad, 7 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
  Opened device OpenAL Soft on Speakers (USB Audio Device)
  EFX enabled
I_Init: Setting up machine state.
CPU speed: 3493 MHz
CPU Vendor ID: AuthenticAMD
  Name: AMD Ryzen 3 2300X Quad-Core Processor 
  Family 23 (23), Model 8, Stepping 2
  Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 248.08 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.

Execution could not continue.

R_InstallSprite: Sprite BRTC frame G is missing rotations
Evalya
Posts: 12
Joined: Tue Dec 27, 2022 10:20 pm
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Operating System Version (Optional): Windows 11

Re: Inferno Suture - Burn

Post by Evalya »

Execution could not continue.

R_InstallSprite: Sprite BRTC frame G is missing rotations
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LossForWords
Posts: 676
Joined: Fri Jan 13, 2017 9:08 pm

Re: Inferno Suture - Burn

Post by LossForWords »

Fixed, Try re-downloading it.
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GoalDude-00
Posts: 34
Joined: Sat Dec 04, 2021 11:18 am
Location: Making weird noises.

Re: Inferno Suture - Burn

Post by GoalDude-00 »

Randomguy7 wrote: Fri Dec 23, 2022 9:22 pm what's the mapset you're playing on in the trailer?
Hey, I'm the guy who recorded gameplay for the trailer. In no particular order:

-Dimension of the Boomed, map 01
-Suspended in Dusk, map 01
-Ruma.wad (single map)
-Doom 2, map 10 and map 12
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Facínora
Posts: 111
Joined: Fri Sep 18, 2015 5:46 pm

Re: Inferno Suture - Burn

Post by Facínora »

Hey. I just published my first video with Inferno Suture. It's a short one, but I think I got the setting right.
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LossForWords
Posts: 676
Joined: Fri Jan 13, 2017 9:08 pm

Re: Inferno Suture - Burn

Post by LossForWords »

Nice, SDO's monsters do work really well with IS.
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CherubCorps
Posts: 195
Joined: Fri Sep 11, 2020 8:09 pm
Location: United States

Re: Inferno Suture - Burn

Post by CherubCorps »

A very solid set of weapons. My fav is the amputator and slamfire riot gun.
Jayrassic Park
Posts: 32
Joined: Thu Apr 19, 2018 6:46 pm

Re: Inferno Suture - Burn

Post by Jayrassic Park »

Man, I love Death Grips.

I feel like Slamfire's Lockbreaker either needs to charge faster, or needs to have a longer range to compensate for the slow charge rate. I haven't found much use for it, but granted, I haven't cracked a Baron of Hell with it yet.

The PDW and its altfire are (in my opinion) are a little paltry, especially for something Death Grips inspired. Maybe having them fire cryonic, haunted bullets hollow-tipped with toxic waste and giving us two could really amp up the tachyons on these fools.

I think the Triple Crown could use a chunkier firing sound, too.
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Unregret
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Operating System Version (Optional): Windows 9+1
Location: Cloud District

Re: Inferno Suture - Burn

Post by Unregret »

This is groovy! I love the impact of all powerful weapons, but have to be careful not to be killed by NCL Launcher's alternate fire.

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