Rampancy - [2.0]

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Yholl
Posts: 1952
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: Rampancy - [1.3]

Post by Yholl »

Sorry for the radio silence, my motivation to work on things was utterly obliterated this year.
Rampancy 2.0 is coming very soon!
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Cherno
Posts: 1302
Joined: Tue Dec 06, 2016 11:25 am

Re: Rampancy - [1.3]

Post by Cherno »

Lots of new stuff in the works =)
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DELTAtheDboi005
Posts: 192
Joined: Tue Apr 05, 2022 3:43 am

Re: Rampancy - [1.3]

Post by DELTAtheDboi005 »

I had a gameplay mod in mind that also has robots as the big baddies, glad to see I'm not the only one.

Also, this mod will be absolutely awesome to play! I can feel it!
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Yholl
Posts: 1952
Joined: Mon Dec 17, 2012 11:08 am
Location: Here, stupid.

Re: Rampancy - [2.0]

Post by Yholl »

oh no robots

help they replaced my blood with lightning and i can't stand up anymore
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Rowsol
Posts: 913
Joined: Wed Mar 06, 2013 5:31 am

Re: Rampancy - [2.0]

Post by Rowsol »

Impressive changelog!
Roller Droids will no longer get stuck on walls. Have fun!
oh no
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KynikossDragonn
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Re: Rampancy - [2.0]

Post by KynikossDragonn »

Really nice to see this update, Yholl. I hope this mod can be made as excruciatingly difficult as possible. I typically play on Fast Monsters + Nightmare Reaction Times with standard monsters after all.
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Matt Eldrydge
Posts: 16
Joined: Thu Feb 16, 2023 8:45 am

Re: Rampancy - [2.0]

Post by Matt Eldrydge »

This looks very interesting, I'm surprised I didn't try this monster pack before!

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