Doom Mower v2: Skulltag was a good source port *sip*

Projects that alter game functions but do not include new maps belong here.
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Skelegant
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Location: All over the walls and floor of E2M8

Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by Skelegant »

Fuckin mediafire dude
Thanks for mentioning the link's borked, I'll sort that out in the next few minutes. Also Chad if you're getting started on doom mods, may I recommend Combined_Arms? It's fuckin excellent
https://combine-kegan.itch.io/combined-arms
User avatar
Skelegant
Posts: 1435
Joined: Sun Aug 03, 2014 2:38 am
Preferred Pronouns: She/Her
Location: All over the walls and floor of E2M8

Re: Doom Mower v2: Skulltag was a good source port *sip*

Post by Skelegant »

FOR 10,000 YEARS I LAY DORMANT
Haven't been on the forums in a while, but I've been keepin up with the madlads speedrunning myhouse.wad with doom mower and I wanted to make a lil patch to streamline that experience!
https://www.mediafire.com/file/d0x865ue ... e.wad/file
This'll give you the mower if you don't already have it, removing the need to play the mower map first. It also lets you change the ingame music by hitting Use Item (it does lag a bit when starting up so use it sparingly lol) and will start you with 3 energy drinks
Any jump jets you pick up now will still appear in your inventory, you just gotta hit ] or [ to select em as doom dad's handsome mug is the current default item lol

Now, I tried playin the mods together myself but myhouse seems to have some zscript incompatibility with doom mower, and i only got it working by loading doom mower first, then myhouse second with the patch following em both up. If any of you fellas have a better fix, i can add that to the patch too

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