Love em. Love every single one of them.PillowBlaster wrote:InfinityPilot wrote:Is there any chance we might see a transcript of Cygnis' voice lines?
I'd really like to see all his lines of dialogue, but it's so hard to understand him in-game.Spoiler: tauntsThere was way more planned, but Marty could only do so much cuz that voice!... Is not easy on your voice, lol, so we just stuck with the taunts. I was kinda afraid Cyg would become a little too talkative, thus annoying, too. But I keep those ideas stashed away.
The Guncaster - 3.888b
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: The Guncaster - 3.888b
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Re: The Guncaster - 3.888b
It seems that I didn’t address the properly.krimson painkekk wrote: ↑Thu May 19, 2022 5:49 pm This might be the necro issue though I still decided to report it.
The beam seems misalignment when the player casts Prism Laser while crouching; the beam doesn't come out from my paw, it comes out above my head instead !
When the player put on the mask, casting Prism Laser while crouching. The laser comes above the head instead of hand/hands. Since it happens when the player have Mech Suit and/or Mask Only, I guess it might be caused by the mask. The coding/modding is completely greek to me so I just throw it here to let dev. team aware and fix the issue.
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Re: The Guncaster - 3.888b
I really dig this sexy dragon lady as a shop keeper instead of that loser dragon dude. Just kidding. He's alright too. I'm not a furry by the way.
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Re: The Guncaster - 3.888b
Guncaster is such a fun mod and Cygnis is such a great character, that I just had to include him in my Doom fanfic "Day of Wrath"!
I've included him as part of the Forsworn, a rogue faction of warriors that hunt demons in Hell, "without ties to God or man."
In case you're curious, the other warriors are (from left to right and top to bottom) Hennya the Demon Warframe (by artist daemonstar), Lt Typhon (from the Doom mod of the same name by Skelegant), Noble 6 from Halo Reach, the Champion from Amid Evil, V1 from Ultrakill, and Wolf from Sekiro: Shadows Die Twice.
Artist was the talented Substance20
And you can read my story here.
I've included him as part of the Forsworn, a rogue faction of warriors that hunt demons in Hell, "without ties to God or man."
In case you're curious, the other warriors are (from left to right and top to bottom) Hennya the Demon Warframe (by artist daemonstar), Lt Typhon (from the Doom mod of the same name by Skelegant), Noble 6 from Halo Reach, the Champion from Amid Evil, V1 from Ultrakill, and Wolf from Sekiro: Shadows Die Twice.
Artist was the talented Substance20
And you can read my story here.
Last edited by InfinityPilot on Sun Nov 06, 2022 5:59 pm, edited 3 times in total.
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Re: The Guncaster - 3.888b
Pretty sure this is due to the recent GZDoom (using GZDoom 4.10) updates more than the mod but I'm posting it here anyway. The mod VM aborts every time you try to access the options menu, probably due to the tips if I'm reading the error message correctly.
The error message being:
"VM execution aborted: division by zero.
Called from Gc_TipMenu.Drawer at Guncaster.pk3:moonspeak/tip_menu.txt, line 146"
I would've posted an image but I can't seem to get it to work whoops.-
The error message being:
"VM execution aborted: division by zero.
Called from Gc_TipMenu.Drawer at Guncaster.pk3:moonspeak/tip_menu.txt, line 146"
I would've posted an image but I can't seem to get it to work whoops.-
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Re: The Guncaster - 3.888b
I get the same issue if I run it with my normal mod setup, but not if I run it with Guncaster and nothing else; are you running anything else besides just Guncaster and an iwad?PokeParty445 wrote: ↑Tue Dec 20, 2022 2:53 pm Pretty sure this is due to the recent GZDoom (using GZDoom 4.10) updates more than the mod but I'm posting it here anyway. The mod VM aborts every time you try to access the options menu, probably due to the tips if I'm reading the error message correctly.
The error message being:
"VM execution aborted: division by zero.
Called from Gc_TipMenu.Drawer at Guncaster.pk3:moonspeak/tip_menu.txt, line 146"
I would've posted an image but I can't seem to get it to work whoops.-
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Re: The Guncaster - 3.888b
I went ahead and added some sanity in kekscode to keep it from happening (I get it when my only autoload is Intelligent Supplies.) It'll be up to Pillow to put up a ninjafix, in the meantime you can paste this line into your file (over the contents of line 146 of moonspeak/tip_menu.txt, of course):
Code: Select all
let box_height = height / (resolution.y > 0. ? resolution.y : 1.) * (4 + tip_line_count * line_height);
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Re: The Guncaster - 3.888b
I've tried running it with just GC and an iwad, even turning off all of gzdoom's extra pk3s it can access and my autoloaded mods and nope, still an error. Not really sure why really.CandiceJoy wrote: ↑Tue Dec 20, 2022 5:16 pm I get the same issue if I run it with my normal mod setup, but not if I run it with Guncaster and nothing else; are you running anything else besides just Guncaster and an iwad?
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Re: The Guncaster - 3.888b
At any rate, Zhs2's proposed fix works.PokeParty445 wrote: ↑Wed Dec 21, 2022 1:21 amI've tried running it with just GC and an iwad, even turning off all of gzdoom's extra pk3s it can access and my autoloaded mods and nope, still an error. Not really sure why really.CandiceJoy wrote: ↑Tue Dec 20, 2022 5:16 pm I get the same issue if I run it with my normal mod setup, but not if I run it with Guncaster and nothing else; are you running anything else besides just Guncaster and an iwad?
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Re: The Guncaster - 3.888b
This same error occurs with Russian Overkill in 4.10, but Zhs2's fix works there too.
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Re: The Guncaster - 3.888b
I didn't even see this until it was pointed out this fix was here. Thank you so much!Zhs2 wrote: ↑Tue Dec 20, 2022 5:23 pm I went ahead and added some sanity in kekscode to keep it from happening (I get it when my only autoload is Intelligent Supplies.) It'll be up to Pillow to put up a ninjafix, in the meantime you can paste this line into your file (over the contents of line 146 of moonspeak/tip_menu.txt, of course):
Code: Select all
let box_height = height / (resolution.y > 0. ? resolution.y : 1.) * (4 + tip_line_count * line_height);
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Re: The Guncaster - 3.888b
I've put together a Cygnis skin for ZDoom (The Cyberman one was for SkullTag) with the powerup suits. I haven't gotten any response from PillowBlaster, though. Is he the sprite artist? Marty Kirra ("playerclass base")?
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Re: The Guncaster - 3.888b
Eh, fuck it. Here be BroPill's Drag Rage the player skin the GZDoom version. The enviro suit, power armor, and Draugh suit are additional skins. All have unique status bar faces and player sounds.
Spoiler: ScreenshatGimme
Code: Select all
Credits:
PillowBlaster? Marty Kirra? - sprites
Marty Kirra - sounds
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Re: The Guncaster - 3.888b
I absolutely loved this when I first picked it up! stellar work PB!
Do you reckon I could borrow some sprites and sounds for a mod I'm working on? I will ABSOLUTELY give credits!
Do you reckon I could borrow some sprites and sounds for a mod I'm working on? I will ABSOLUTELY give credits!