[SPRITES] Civilian Sprites in Doom Style
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
-
- Posts: 378
- Joined: Wed Mar 12, 2014 11:13 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Russian Federation, Krasnoyarsk
Re: [SPRITES] Civilian Sprites in Doom Style
Greetings!
Can I make request for soldier with knife and also for soldier-medic?
Can I make request for soldier with knife and also for soldier-medic?
-
- Posts: 205
- Joined: Fri Jun 18, 2021 12:07 am
- Location: VIC,Australia
Re: [SPRITES] Civilian Sprites in Doom Style
sure thing! . put together a simple soldier medic (pistol/or assault rifle) could use a syringe or something in hand but for now he just kneels and pokes/slaps guy back up. best I got in me at moment.RastaManGames wrote: ↑Tue Oct 25, 2022 9:41 am Can I make request for soldier with knife and also for soldier-medic?
*EDIT. finished knife guy and stuck them all in a spoiler to take up less space
Spoiler:CREDITS -Id Software,Matt,Solo_Spaghetti and TommyGalano5, the knife is from the knife marine (unsure who made that sorry)
-
- Posts: 378
- Joined: Wed Mar 12, 2014 11:13 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Russian Federation, Krasnoyarsk
-
- Posts: 90
- Joined: Mon Jun 25, 2018 12:27 pm
Re: [SPRITES] Civilian Sprites in Doom Style
I have a little question there - can I upload here a video that shows at the same time my mod and results of using DeeDeeOz's sprites?
-
- Posts: 205
- Joined: Fri Jun 18, 2021 12:07 am
- Location: VIC,Australia
Re: [SPRITES] Civilian Sprites in Doom Style
I'm fine with you showing what you used the sprites for here, always nice to see my stuff getting some use. Also congrats on your mod release.
-
- Posts: 90
- Joined: Mon Jun 25, 2018 12:27 pm
Re: [SPRITES] Civilian Sprites in Doom Style
Aaall right, so here we go) https://www.youtube.com/watch?v=OwwZc1Id4fU
There, in this mod's trailer you can see some of your sprites) But even in the trailer the full potential of these guys and ladies wasn't shown.
Thank you) I hope it will collect it's hype because almost two years of development... Hopefully, It will work as intented)
-
- Posts: 1345
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [SPRITES] Civilian Sprites in Doom Style
...so, any plans for the boss replacements (Spider Mastermind and Cyberdemon)?
-
- Posts: 205
- Joined: Fri Jun 18, 2021 12:07 am
- Location: VIC,Australia
Re: [SPRITES] Civilian Sprites in Doom Style
people seem to normally go with vehicles for big bosses (tanks, mechs etc.) most likely to justify the health, but I'm a really big fan of unique human sized characters (like Mr.Falcon from WW_terror) with either specific resistances or special abilities. I usually like to make my bosses a bit weaker but multi-stage to keep you on your toes. A good example is President Doomguy from my unreleased Scorned mod. He fights in a hover chair, then on foot with a heavy plasma gun, then comes at you faster with a D-sword, before finally accepting defeat, makes a one monster encounter way more interesting.YukesVonFaust wrote: ↑Sat Dec 17, 2022 7:22 am ...so, any plans for the boss replacements (Spider Mastermind and Cyberdemon)?
also realized I never publicly released those sprites so here they are, I guess https://www.dropbox.com/s/xix63nif42wwt ... 2.zip?dl=0
they are not overly useable as they use 4 directions and only have facing player attacks but still work pretty well if anyone wants to use them (they flesh out a full roster of human(ish) enemies, and some demonic allies/rivals. Credits file is included in File.
I'm still currently heavily invested in working on a personal project so probably nothing new for a while still.
-
- Posts: 1345
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [SPRITES] Civilian Sprites in Doom Style
It would be wild if you can do ninja sprites and/or some yakuza henchmen. i'm doing a monster mod that only contains human and mech enemies...
-
- Posts: 90
- Joined: Mon Jun 25, 2018 12:27 pm
Re: [SPRITES] Civilian Sprites in Doom Style
Oh yeas, Yakuza faction would be good in my mod too)YukesVonFaust wrote: ↑Mon Dec 19, 2022 11:08 am It would be wild if you can do ninja sprites and/or some yakuza henchmen. i'm doing a monster mod that only contains human and mech enemies...
-
- Posts: 75
- Joined: Mon Aug 26, 2019 9:18 pm
- Graphics Processor: nVidia with Vulkan support
Re: [SPRITES] Civilian Sprites in Doom Style
Hey, do you have another link to those deleted sprites ? They are no longer on Dropbox.DeeDeeOZ wrote: ↑Mon Dec 19, 2022 8:24 ampeople seem to normally go with vehicles for big bosses (tanks, mechs etc.) most likely to justify the health, but I'm a really big fan of unique human sized characters (like Mr.Falcon from WW_terror) with either specific resistances or special abilities. I usually like to make my bosses a bit weaker but multi-stage to keep you on your toes. A good example is President Doomguy from my unreleased Scorned mod. He fights in a hover chair, then on foot with a heavy plasma gun, then comes at you faster with a D-sword, before finally accepting defeat, makes a one monster encounter way more interesting.YukesVonFaust wrote: ↑Sat Dec 17, 2022 7:22 am ...so, any plans for the boss replacements (Spider Mastermind and Cyberdemon)?
also realized I never publicly released those sprites so here they are, I guess https://www.dropbox.com/s/xix63nif42wwt ... 2.zip?dl=0
they are not overly useable as they use 4 directions and only have facing player attacks but still work pretty well if anyone wants to use them (they flesh out a full roster of human(ish) enemies, and some demonic allies/rivals. Credits file is included in File.
I'm still currently heavily invested in working on a personal project so probably nothing new for a while still.
-
- Posts: 205
- Joined: Fri Jun 18, 2021 12:07 am
- Location: VIC,Australia
Re: [SPRITES] Civilian Sprites in Doom Style
https://www.dropbox.com/s/g3cty9f625yu6 ... s.zip?dl=0inkoalawetrust wrote: ↑Mon Jul 03, 2023 7:50 am Hey, do you have another link to those deleted sprites ? They are no longer on Dropbox.
pretty sure this should be it. it's still there so don't know what happened there?
EDIT. #this version was missing the credits. (stuck it in there aswellso should be all good now)#
-
- Posts: 56
- Joined: Sun Mar 17, 2013 7:32 pm
Re: [SPRITES] Civilian Sprites in Doom Style
hey long time no see, I finally started getting some actual work done on that zombie mod we talked about
-
- Posts: 533
- Joined: Fri Sep 11, 2015 5:26 am
-
- Posts: 205
- Joined: Fri Jun 18, 2021 12:07 am
- Location: VIC,Australia