OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

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dasho
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Post by dasho »

I can't seem to reproduce your error with the skyboxes; I am able to successfully use the mod in your link with a generated map that has both the Sky Generator and 3D Skybox settings disabled. It works whether I put the skybox mod first or second in the load order.
roundtree
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Post by roundtree »

Oh geez... (plants face in hand) That means its definitely something in my autoload then (or maybe gzdoom settings). I'll let you know as soon as I find out what it is. Thank you for checking also.
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dasho
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Post by dasho »

Well, if you can get it to happen and have ruled out everything else, please open a Github Issue with the LOGS.txt from the run or post it here. That will ensure that I'm using the exact same settings at least.
roundtree
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Post by roundtree »

I am still having the issue but have generated a fresh logs.txt file. I was going to do this yesterday but was stuck in zombie mode (4 days with no sleep). I play doom a lot when that happens. But I just tried to load a megawad generated with Obsidian with the doom1&2hdskies.pk3 file loaded after it in the mod list (using zdl v3-11 (but it says 3.2.2.3-lcferrum under version) on linux. I will attach this file but I have been playing with the skybox generator a lot, and I like it. Its cool how you can change the types of skies it uses. Sorry but I had to zip the log file. It was too large. If you need me to use standard zip format, I will reupload.
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dasho
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Post by dasho »

Perfect; I was able to recreate it with the logs. Please try this fix by placing the attached file into the /modules directory and overwriting what is already there (after extracting of course).
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roundtree
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Post by roundtree »

I tested the fix you made and it works absolutely flawless. I just wanted to say thank you very much! You know what when I tested it I turned off the skybox generator but turned on the 3D skybox and it still worked. Because I finally turned on the 3d skybox generator and tested it the other day and I was like wow! I can't believe I haven't always been using it.
roundtree
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Post by roundtree »

My curiosity is killing me... I love the prefabs Obsidian places in the maps, but this one in particular is very interesting. I wanted to ask if anyone knows if there is a legit way to get this open (not by using idclip). Don't tell me how to do it. I know there is a keycard in the back, but I want to get those guns and ammo!
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dasho
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Post by dasho »

As far as I know, the "gun shop" fabs are all decorative in nature to complement the flat "gun wall" textures that are usually present near them.
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openroadracer
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Re: OBSIDIAN - A continuation of Oblige/ObAddon [Beta 19]

Post by openroadracer »

It's a shame, too, seeing all that firepower just begging to be grabbed...

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