[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

I made some bugs...
Image
best used scaled down as flat sprites, build engine style...

based off of the pillbug from animal crossing but with a lot of work done to get it as small and generic as possible to look ok in doom.
its still pretty huge so scale him as you see fit...
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Bjecinst
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Re: [SPRITES] Spriting Carnival!!

Post by Bjecinst »

:o big fan of the bug, looks very squashable
now i know it technically isn't a sprite, as its actually just a model, but it's going into my mod so i feel it could work here?

Dell E173FP, 292 tris, 512x512
Image
i still need to model gibs and broken states.. oh boy =_=
peewee_RotA
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Re: [SPRITES] Spriting Carnival!!

Post by peewee_RotA »

Bjecinst wrote: Sat Nov 12, 2022 11:31 am i still need to model gibs and broken states.. oh boy =_=
Must be a dell. It sounds like you're trying to set fire to the rain.
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dom banger
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Re: [SPRITES] Spriting Carnival!!

Post by dom banger »

Experimenting stuff.
Image
Image
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dom banger
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Re: [SPRITES] Spriting Carnival!!

Post by dom banger »

'Nother one.
Image
peewee_RotA
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Re: [SPRITES] Spriting Carnival!!

Post by peewee_RotA »

Those are really cool. The general coloring makes me think there is a whole world behind it. I wonder what the rest of the world should look like.
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Tsran908
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Re: [SPRITES] Spriting Carnival!!

Post by Tsran908 »

[imgur]https://imgur.com/a/x9JakoZ[/imgur]
already done for wad called Negative One it's my own version
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dom banger
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Re: [SPRITES] Spriting Carnival!!

Post by dom banger »

Sprites made from rips. Leaving this practice behind. 3D modelling is the new game.
ImageImage
Image Image
Image
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Graaicko
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Re: [SPRITES] Spriting Carnival!!

Post by Graaicko »

Keeeeewl. Any chance well see these centered?
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Redead-ITA
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Re: [SPRITES] Spriting Carnival!!

Post by Redead-ITA »

Redead-ITA wrote: Sat Apr 23, 2016 12:33 pm This are Sprite that i made for fun and their basicly a Reskin for the bonus health, Bonus armor, and armor.
im gonna post the rest soon
6years.png
Hard to believe that it's been 6 years since i've made these and to be fair, now that i have developed games, their original role idea don't really fit that much.
if anything they fit as health and armor bonuses, in 3 tiers.

Free to use, just put credit!
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lulle
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Re: [SPRITES] Spriting Carnival!!

Post by lulle »



Dr Livesey, ripped from the movie.

20 frames, Hires 740x476 icluded.

Bring 'em to life:

Code: Select all

	...
	Speed 6;
	...
Spawn:
	LSEY ABCDEFGHIJKLMNOPQRST 2;
	loop;

Download:
https://drive.google.com/file/d/1RM9nC3 ... share_link
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

vision.png
decided to make the duke3d nightvision visually look like the doom visor. for reasons...
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

dom banger wrote: Sat Nov 19, 2022 7:57 am Experimenting stuff.
Sweet Cyberdemon's glutes those are some highly detailed, intense looking weapon sprites! I gotta say the way you shade these sprites are amazing. And also do you happen to have your own thread where you archive your work? That'd be great. Keep up the good work!!
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dom banger
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Re: [SPRITES] Spriting Carnival!!

Post by dom banger »

Graaicko wrote: Sat Nov 19, 2022 4:53 pm Keeeeewl. Any chance well see these centered?
Negative sir.
Captain J wrote: Mon Nov 21, 2022 3:47 am
dom banger wrote: Sat Nov 19, 2022 7:57 am Experimenting stuff.
Sweet Cyberdemon's glutes those are some highly detailed, intense looking weapon sprites! I gotta say the way you shade these sprites are amazing. And also do you happen to have your own thread where you archive your work? That'd be great. Keep up the good work!!
Thank you Captain. Not yet but i certainly will. Next batch coming in hot.
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Image

cylindrical cells. because I fancied them...




yup, I know... they look like beers...

just noticed that :( can't unsee it...

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