GBA Doom Green Blood--- Properly done.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- kalensar
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GBA Doom Green Blood--- Properly done.
This is a tiny Wad mod I built for a friend since he was wanting it for a long time. Works on GZDoom, LZDoom and also tested and works on Crispy, Odamex and PrBoom+
https://drive.google.com/file/d/1n_KvyW ... share_link
https://drive.google.com/file/d/1n_KvyW ... share_link
Last edited by kalensar on Wed Nov 16, 2022 4:48 pm, edited 2 times in total.
- wildweasel
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Re: GBA Doom Green Blood--- Properly done.
Please consider uploading the mod to an external file host like Dropbox or Google Drive; the attachment system seems to have misbehaved here.
- kalensar
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Re: GBA Doom Green Blood--- Properly done.
Done. Most times I do, but thought this was small enough to be handled well.wildweasel wrote: ↑Sun Nov 06, 2022 9:53 pm Please consider uploading the mod to an external file host like Dropbox or Google Drive; the attachment system seems to have misbehaved here.
- MrRumbleRoses
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Re: GBA Doom Green Blood--- Properly done.
now we just need the blood on the walls to be green
- chutzcraft
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Re: GBA Doom Green Blood--- Properly done.
Not bad
I've played quite a bit of GBA Doom, and even patched the OG release with the ips that makes it an all-around decent portable port. Who would have thought green would look this good!

- kalensar
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Re: GBA Doom Green Blood--- Properly done.
The current version I have uploaded should have the proper colored wall blood decal of green for every monster. The screenshot is outdated for the Pinkys now.
Right? I've never really played the GBA vesion but my friend wanted this so I watched as much footage as I could find to replicate the needed look. Fortunately the mod process was super easy on the recoloring.chutzcraft wrote: ↑Tue Nov 08, 2022 3:22 am Not badI've played quite a bit of GBA Doom, and even patched the OG release with the ips that makes it an all-around decent portable port. Who would have thought green would look this good!
Re: GBA Doom Green Blood--- Properly done.
I actually really like this. The only GBA Doom I played was some port done for GZDoom a few years back. Was a strange experience, but I REALLY liked the green blood. Gave serious Turok vibes-- and that's always a good thing. 

- kalensar
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Re: GBA Doom Green Blood--- Properly done.
For myself, the story goes that I have a friend that mentioned it just right before I released this. The fun part was that he mentioned it about 6 months ago too, and looked around for him then too. Well since his plight wasn't solved in that span of time I took the time to look at the material, aka GBA Doom and replicated what the designers did, and fixed it for GZDoom as well. It also works for PrBoom+ as well.
- kalensar
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Re: GBA Doom Green Blood--- Properly done.
This is a tiny Wad mod I built for a friend since he was wanting it for a long time. Works on GZDoom, LZDoom and also tested and works on Crispy, Odamex and PrBoom+
https://drive.google.com/file/d/1n_KvyW ... share_link
gbadoom.jpg
https://drive.google.com/file/d/1n_KvyW ... share_link
gbadoom.jpg
Re: GBA Doom Green Blood--- Properly done.
Awesome, this one works for Doom 2 as well, the one on Moddb only does Doom.
Re: GBA Doom Green Blood--- Properly done.
I noticed how this mod does have some faster death animations for shotgunners, and imps explode into shotgunners when gibbed along with some bigger enemies such as revanants.