[v2.9.1] CHAMPIONS [update 09/03/21]

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krokots
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Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Post by krokots »

OmegaZeroXIII wrote: Thu Sep 01, 2022 12:49 pm Good. I have been presenting this error "VM execution aborted: tried to read from address zero" which is triggered by "champions/handled/handler.txt line 331".

I use the DOOM RPG Roguelike Arsenal modpack and the error every 5 times that I start the mod once does not happen but when entering another level of one the error occurs. I thought it would be the modpack but it's happening to me in others even just using the DOOM Roguelike Arsenal.
You can fix this bug by editing two lines in handler.txt.
in line 331 change

Code: Select all

 if(e.Thing.bMISSILE
to

Code: Select all

if(e.Thing && e.Thing.bMISSILE
Do the same in line 341 (or any line that does not have "e.Thing" before "e.Thing.bMISSILE".
Centimanus
Posts: 4
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Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Post by Centimanus »

There's some quirk in this that disables the friendly fire protection in DoomRPG, someone told me it had to do with the mod tweaking the player's species or something along those lines. Any idea what part could be to blame?
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RevanGarcia
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Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Post by RevanGarcia »

I'm having some problems with champions and I don't know how to proceed.

This is the error log:


I'm running Roguelike Arsenal (with its monster pack and DRLA Extended), Legendoom Lite, Champions, "Mikk's Critical Hits, Headshots and Backstabs" and Xim Helper Marines. Sometimes I use "argv's Use To Pickup Add-on".

This is my load order:


Any help is appreciated.
Exibius
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Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Post by Exibius »

RevanGarcia wrote: Sun Aug 20, 2023 12:39 pm I'm having some problems with champions and I don't know how to proceed.

This is the error log:


I'm running Roguelike Arsenal (with its monster pack and DRLA Extended), Legendoom Lite, Champions, "Mikk's Critical Hits, Headshots and Backstabs" and Xim Helper Marines. Sometimes I use "argv's Use To Pickup Add-on".

This is my load order:


Any help is appreciated.
krokots wrote: Tue Nov 15, 2022 2:03 pm
OmegaZeroXIII wrote: Thu Sep 01, 2022 12:49 pm Good. I have been presenting this error "VM execution aborted: tried to read from address zero" which is triggered by "champions/handled/handler.txt line 331".

I use the DOOM RPG Roguelike Arsenal modpack and the error every 5 times that I start the mod once does not happen but when entering another level of one the error occurs. I thought it would be the modpack but it's happening to me in others even just using the DOOM Roguelike Arsenal.
You can fix this bug by editing two lines in handler.txt.
in line 331 change

Code: Select all

 if(e.Thing.bMISSILE
to

Code: Select all

if(e.Thing && e.Thing.bMISSILE
Do the same in line 341 (or any line that does not have "e.Thing" before "e.Thing.bMISSILE".
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Rtma
Posts: 36
Joined: Sat Apr 08, 2017 9:55 am

Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Post by Rtma »

I have tested and found out that this mod causes serious framerate issues on large monster maps, I do not know if you can optimise this but it would be appreciated, I tested on sunlust map 24 with and without and their was a noticable difference, would love to use this mod more but that is mostly a deal breaker on certain wads.
Delinquent
Posts: 18
Joined: Mon Feb 18, 2019 7:17 pm

Re: [v2.9.1] CHAMPIONS [update 09/03/21]

Post by Delinquent »

Using this mod with BulletEye cause BulletEye's Flash Guard mechanic (and the Bladed Shoulder Guards which directly affects the Flash Guard) to not function properly. Too bad this mod seems to have been abandoned, it's become one of my staples.

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