Main features:
- 24 new weapons!
- 5 skills that affect the effectiveness of using certain class of weapons
- Weapon modifications, which upgrade weapon's accuracy, clip size, reload time, recoil
- Tetris-like inventory system
- Aiming and spread mechanics
- You can now see the current spread of your weapon as a reticle on HUD.
- Weapon's base spread is affected by skill level, installed accuracy and laser mods, and player's velocity.
- Aiming at one target decreases the spread over time. Switching aim to another target partially resets the progress, stopping aiming at anything gradually increases the spread back to where it was.
- Weapons that use ammo have a clip that can be reloaded by pressing +reload. You can also unload a weapon by pressing +user1 (can be binded in DeusDoom: Weapons controls menu, T by default).
- Some weapons can use multiple ammo types. You can change the ammo type in inventory menu (I by default) or by pressing "Change ammo type of the current weapon" bind (can be binded in DeusDoom: Weapons controls menu, X by default).
- You have a limited inventory that is a 5x6 grid. Weapons and other items (ex. augmentation cannisters from DeusDoom: Augmentations) take up inventory space, some more than others (heavy weapons tend to take up a lot of space).
You can drag items around your inventory, drop them or assign keybinds (currently works only for weapons) by selecting the weapon and pressing a key for weapon selection (I assume you have it binded to 0-9). - You can level up your weapon skills in Skills menu (K by default). You have 4050 points to spend when you start a new game. Killing enemies, progressing through levels and finding secrets rewards you more skill points.
Upgrading a weapon skill increases your accuracy with these weapons, reduces recoil, makes reloading faster, makes drawing and holstering weapons faster, increases the damage. Heavy weapons also slow you down, depending on how low your heavy weapons skill is; at Advanced and Master they don't slow you down. - You can attach a weapon mod by dragging it over a weapon in the inventory screen. Compatible weapons will be highlighted in green.
- You can attach grenades to walls by walking close to a wall and looking at it. You see a specific animation play out, and you can press +attack to attach it to the wall.
Grenade attached to a wall turns into a proximity mine, taking about 1,5 seconds to detonate if it detects an enemy. - When using a scope (on sniper rifle or any weapon with an attached scope mod), your shots have 100% accuracy (so they go exactly the crosshair is), but your aim is affected by scope sway. Scope sway is affected by weapon's accuracy, and at certain level of accuracy it stays perfectly still.
- Laser mod, unlike accuracy mod, reduces the spread in half, instead subtracting a fixed number.
- Clip mod increases the clip of most weapons by more than just 1. Even on pistols and shotguns it adds 2 rounds to the clip.
- Dragon's tooth sword deals damage in a 100 degrees wide arc in front of the player, and can also destroy projectiles.
- Weapons that stun enemies (riot prod, pepper gun, gas grenades) have the stun duration altered depending on target's spawn health (and have a fixed, very short duration for bosses). Stunned enemies take 2x damage. Multiple sources of stun do not stack.
- Explosive weapons tend to deal more damage than specified in description due to how explosive damage works in Deus Ex.
- EMP grenades affect only "cybernetic" enemies (arachnotrons and any monsters that inherit from this class, and bosses). Also, enemies stunned by EMP grenades do NOT take more damage, but the stun duration is much higher.
- EMP grenades drain your bioelectric energy if you get caught in the blast (from DeusDoom: Augmentations mod).
- Scrambler grenades affect the same enemies as EMP does, but makes affected enemies to be temporarily friendly to the player.
- Gas grenades periodically stun enemies and deal minor damage to the player.
- Make sure that the latest deusdoom-core is loaded BEFORE deusdoom-weapons.
- Bind at least one of the interface keys (inventory or skill interface).
- Don't forget to level up your skills. You have 4050 skill points to spend in the beginning of the game, and you earn more for killing enemies and progressing through levels.
- Weapon mods stay only on a particular weapon. If you drop it and leave it behind, they won't come back.
- Berserk pack affects all melee weapons (except Riot Prod), but multiplies their damage by just 1.5x.
- You can, in fact, load this mod with other weapon mods, it respect other mods' weapon/ammo spawners to a certain extent. Not sure why you'd do that, but you can.
Spoiler:YouTube trailer:
Screenshots:
More screenshots:
Spoiler:Downloads:
[DeusDoom: Weapons] https://github.com/cyberc001/deusdoom-w ... master.zip
[DeusDoom: Core] https://github.com/cyberc001/deusdoom-c ... master.zip
Github repos:
[DeusDoom: Weapons] https://github.com/cyberc001/deusdoom-weapons
[DeusDoom: Core] https://github.com/cyberc001/deusdoom-core
Also check out [DeusDoom: Augmentations]: viewtopic.php?p=1182669