Widescreen statusbars (v2206)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Widescreen statusbars (v2206)
You aren't even in widescreen mode judging from that screenshot. In that case you wouldn't need any of the statusbars from this project, TBH.
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Re: Widescreen statusbars (v2206)
It works just as well with 4:3, and I would need it, because I'd like to change the status bar. STARMS is buggy in wide screen as well.NightFright wrote: ↑Thu Nov 10, 2022 3:51 pm You aren't even in widescreen mode judging from that screenshot. In that case you wouldn't need any of the statusbars from this project, TBH.
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Re: Widescreen statusbars (v2206)
then launch dsda manually from a command prompt, adding "1> .\path\to\file.log 2>&1" at the end of the command lineFluuschoen wrote: ↑Thu Nov 10, 2022 1:04 pmIt's DSDA-Doom v0.24.2.Delfino Furioso wrote: ↑Thu Nov 10, 2022 11:35 am add "+LogFile .\path\to\file.log" to your gzdoom command line
then post the resulting file here
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Re: Widescreen statusbars (v2206)
Looks like the mystery is solved. He is trying to use widescreen statusbar replacements with pwads that don't include an STBAR lump on their own. That means the original STARMS is used, which is the expected behavior.
I'm afraid it's not meant to work like that, m8. However, you can fix it by manually copying the proper STARMS lump into the statusbar replacement wad, if you really need it that badly.
I'm afraid it's not meant to work like that, m8. However, you can fix it by manually copying the proper STARMS lump into the statusbar replacement wad, if you really need it that badly.
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Re: Widescreen statusbars (v2206)
Yup, already did that, and it works!NightFright wrote: ↑Sat Nov 12, 2022 5:44 pm Looks like the mystery is solved. He is trying to use widescreen statusbar replacements with pwads that don't include an STBAR lump on their own. That means the original STARMS is used, which is the expected behavior.
I'm afraid it's not meant to work like that, m8. However, you can fix it by manually copying the proper STARMS lump into the statusbar replacement wad, if you really need it that badly.
Sorry, didn't know that STARMS is seperate from STBAR, hence I thought it's some kind of bug, and this is why I also didn't specifiy that I'd like to use it with all WADs, that have the original STBAR.
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Re: Widescreen statusbars (v2206)
I hope it's not much of a bother to suggest having another widescreen status bar to be added to that big folder: a WinXP styled Status Bar.
Here's a download link for it if you want to check it out, too: https://www.dropbox.com/s/9zqfhi9d39xbj ... P.wad?dl=0
Here's a download link for it if you want to check it out, too: https://www.dropbox.com/s/9zqfhi9d39xbj ... P.wad?dl=0
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Re: Widescreen statusbars (v2206)
Is that one part of any real PWAD or it's a standalone release (just the statusbar)? If so, it's pretty difficult to create without a source image (I am aware this is based on the official WinXP wallpaper, but finding the exact cropping dimensions/settings used for this might be quite hard).
It would help to contact the author for that info.
It would help to contact the author for that info.