Oh my dearest God-Lord! I just love UT'99 so much...
In fact, a lot more than UT-2004 and UT3 (not to mention dead for now an latest UT which was down due to it's dormant).
Even for very old project those layouts looks very interesting!
Doom Tournament [1.2]
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Re: Doom Tournament [1.2]
And thus, the 4.9.0 compat update is live...
- Implement player skins, using A_ChangeModel.
- Integrate all add-ons into the base mod, including re-skins.
- Use canvas textures for ammo displays (1:1 with UT now, feature-wise).
- Backport some fixes and optimizations and whatnot from Demolitionist.
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Re: Doom Tournament [1.2]
It gives me an error
You do not have the required permissions to view the files attached to this post.
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Re: Doom Tournament [1.2]
In the post right above yours:
From the OP:Marisa the Magician wrote:the 4.9.0 compat update
Marisa the Magician wrote: ↑Fri Jun 01, 2018 4:13 am You can download a prepackaged build here (last updated: November 11th 2022 21:08 CET) , or just head over to the GitHub repo.
Requires GZDoom 4.9.0 or later.
You're on GZDoom 4.8.2. Update your GZDoom.Requires GZDoom 4.9.0 or later.
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Re: Doom Tournament [1.2]
So, turns out after all this time I somehow did not implement a DrawPaused override for the HUD, even though that feature was added with THIS mod in mind. Well, I just changed that. Doomreal gets the same quick and dirty update as well.
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Re: Doom Tournament [1.2]
do you know what "Attempt to instantiate abstract class Canvas" might mean? i get this error a few times while playing doom tournament with doomless snafu, it doesn't happen with doomreal, funny enough
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Re: Doom Tournament [1.2]
Oops, my bad. Just fixed now.
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Re: Doom Tournament [1.2]
oh ok works perfectly now thanks
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Re: Doom Tournament [1.2]
Bumped minimum GZDoom requirement to 4.10 with a recent update, as the mod now depends on some changes in it.