Hell-Forged - Episode 2 (Restarting Eventually)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- ActionAlligator
- Posts: 128
- Joined: Sat Mar 18, 2017 6:34 am
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
It's really, really interesting in that it's a flying enemy that tilts (undead or drunk? ) and also each of its side angles are COMPLETELY different from each other; that change in perspective is actually really cool!
Outside of the game, I think I prefer the deeper red since I like colors to pop personally, but given the aesthetic of your second episode and keeping in mind how the game will look while playing, the faded colors probably match better with your putrefier as someone else mentioned and general undead look? Looking good regardless!
Outside of the game, I think I prefer the deeper red since I like colors to pop personally, but given the aesthetic of your second episode and keeping in mind how the game will look while playing, the faded colors probably match better with your putrefier as someone else mentioned and general undead look? Looking good regardless!
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
Updated both sprite sheets with a more robust palette.
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- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
mastetrfull...
an excellently designed alternative on a familiatr favourite... 100% awesome!
an excellently designed alternative on a familiatr favourite... 100% awesome!
- ActionAlligator
- Posts: 128
- Joined: Sat Mar 18, 2017 6:34 am
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
I added a few colors to the palette so some colors appears correctly. Also, the brown version's lightning is now a slight green.
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- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
You know, I cant help but feel the hellknight/baron would also really benefit from similar treatment.
a necro-knight if you will?
yes I know you have the roster planned out already but I cant help thinking that with the desaturation the sprites in hf2 seem to have and their general rotton frame, they could be synonymous, as to their origins, but 'twould really flesh-out the whole, "there was a great battle here, and some of the dead still dont die..." vibe going on...
I mean, they are the kind of thing you could imagine being just too cussed to die properly...
just food for thought...
a necro-knight if you will?
yes I know you have the roster planned out already but I cant help thinking that with the desaturation the sprites in hf2 seem to have and their general rotton frame, they could be synonymous, as to their origins, but 'twould really flesh-out the whole, "there was a great battle here, and some of the dead still dont die..." vibe going on...
I mean, they are the kind of thing you could imagine being just too cussed to die properly...
just food for thought...
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
Not happening for this release. Maybe for a future update. Got enough on my plate already to add anymore. Unless I remove monsters I currently have for something else.
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- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
oh, no of course. the project is pretty stacked out and form what I've read looks to have a good balance in mind. everything has its place and purpose. very little redundancy int he bestiary as far as I can see...
was just musing...
was just musing...
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
Succubus animation test.
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- Posts: 2058
- Joined: Mon Feb 07, 2011 5:02 am
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
well, thanks for that...
I'm just off to tear my eyes out now...
I'm just off to tear my eyes out now...
Last edited by osjclatchford on Sat Oct 08, 2022 3:13 pm, edited 1 time in total.
- ActionAlligator
- Posts: 128
- Joined: Sat Mar 18, 2017 6:34 am
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
pregnant women really do have a certain glow about them, don't they? when is she expecting?
looking good so far!
looking good so far!
- Doominer441
- Posts: 198
- Joined: Thu Oct 24, 2013 9:04 pm
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
I love the multiple cancerous mutated breasts.
Re: Hell-Forged - Version 2.00 (Necrodemon completed - P19)
Completed. This one didn't take very long at all. Moved most of the detail to the modeling stage, instead of the spriting one.
EDIT: Polished up the sprite sheet a bit.
EDIT: Polished up the sprite sheet a bit.
Last edited by Amuscaria on Thu Oct 20, 2022 3:36 pm, edited 1 time in total.
- salahmander2
- Posts: 121
- Joined: Wed Nov 19, 2014 7:20 pm