[UPDATED] The Temple of Solitude 1.6

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User avatar
hakrosinteractive
Posts: 53
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)

[UPDATED] The Temple of Solitude 1.6

Post by hakrosinteractive »



Welcome to the Temple of Solitude.

The Story

Our protagonist has arrived at the ruins of an ancient temple called the 'Temple of Solitude', where the UAC is carrying out some investigations....which have unleashed an ancient evil.

This is my fifth map created for doom 2, I hope you like it and have a good experience.

Thanks for your time.

Good hunting and I hope you can survive!

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Instructions
Doom2.wad file required to play, just copy the file into 'games\' folder
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Name: The Temple of Solitude

Version: 1.6
Format: UDMF
Port: GZDoom
IWAD: Doom2.wad
Map: MAP01
Gameplay: Single player
Build Time: 2 weeks
Textures: Yes (Included) (based on HakrosTex)
Jumping & Crouching: No
Freelook: Needed
Difficulty: Just one UV++
Dehacked file: No
Secrets: 18

SCREENSHOTS
Spoiler:
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DOWNLOAD FROM HERE
Standalone version includes also (GZDOOM)
https://hakros.itch.io/hakros-temple-of-solitude
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Greetings
Last edited by hakrosinteractive on Sun Sep 25, 2022 9:12 am, edited 3 times in total.
User avatar
hakrosinteractive
Posts: 53
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)

Re: The Temple of Solitude 1.4

Post by hakrosinteractive »

Release 1.4

Minor bug fixed
New textures for gardens area
User avatar
hakrosinteractive
Posts: 53
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [UPDATED] The Temple of Solitude 1.5

Post by hakrosinteractive »

Release 1.5

Gameplay improvements
User avatar
hakrosinteractive
Posts: 53
Joined: Fri Apr 17, 2020 5:28 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [UPDATED] The Temple of Solitude 1.6

Post by hakrosinteractive »

Release 1.6

Bugs fixed
After @Suitepee (doomworld community member) gameplay i made a review of all map, i've reset all enemies to normal life (no more extra life enemies), i've rebalanced the final area and finally i've fixed some minor bugs.

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