Doom Runner (yet another graphical Doom launcher)

Launchers like ZDL, DoomRunner, and others belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
mamaluigisbagel
Posts: 400
Joined: Wed Jul 09, 2014 7:25 pm
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Doom Runner (yet another graphical Doom launcher)

Post by mamaluigisbagel »

The first problem could just be me not paying attention, so I'll write it off. As for the second (the mod becoming the separator) I move the separator up past a mod using the up arrow key, and then click another preset in the preset list. Once I click on the previous preset I just moved a separator in, the bug occurs.

EDIT: Adding a gif to make it clearer.

User avatar
Youda0008
Posts: 3
Joined: Sun Sep 11, 2022 4:37 am

Re: Doom Runner (yet another graphical Doom launcher)

Post by Youda0008 »

mamaluigisbagel wrote: Sun Sep 11, 2022 8:38 am The first problem could just be me not paying attention, so I'll write it off. As for the second (the mod becoming the separator) I move the separator up past a mod using the up arrow key, and then click another preset in the preset list. Once I click on the previous preset I just moved a separator in, the bug occurs.
Thank you, i found it and fixed it.
User avatar
Youda0008
Posts: 3
Joined: Sun Sep 11, 2022 4:37 am

Re: Doom Runner (yet another graphical Doom launcher)

Post by Youda0008 »

Hi guys, 1.6 has been released.

Most relevant changes are:
  • Audio and Video options have been moved to a new tab to allow shrinking the launcher for smaller resolution monitors.
  • Re-enabled Gameplay options and Compatibility options for Standard (Default) launch mode.
  • Added possibility to display the engine's standard output and process state.
  • Added possibility to export a preset into a file shortcut on Windows.
  • Added ability to automatically use preset name as a directory for saves and screenshots.
  • Added "Show FPS" checkbox to Video options.
  • Added an option to select a compatibility level for ZDoom and PrBoom based engines.
  • Added support for more non-ZDoom engines with ability to manually select source port family.

This is probably the last bigger feature release. I consider this project successfully finished. After this, i'm going to do only bug-fixes and minor improvements, and maybe a very simple feature from time to time. Of course there is still infinite number of ideas for possible next improvements and features, but it really costs a lot of time and life energy and i had to draw a line somewhere. Hopefully you will find it useful even at the current state.

Download here: https://github.com/Youda008/DoomRunner/ ... s/tag/v1.6
User avatar
NightFright
Spotlight Team
Posts: 1279
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Doom Runner (yet another graphical Doom launcher)

Post by NightFright »

This release is the best one yet. Finally there's a proper way to add complevel settings without having to add them manually!

I can see my requested Master Levels support didn't make the cut this time, but I hope it'll still get added even though adding features is basically done.
Casualfan
Posts: 47
Joined: Fri Jan 14, 2022 8:31 pm

Re: Doom Runner (yet another graphical Doom launcher)

Post by Casualfan »

For some reason it won't save any of the info I put in and makes me do the initial setup each time. This didn't happen with any prior releases. Do you know what might be causing this? Do you need any info from me to help diagnose it?
User avatar
NightFright
Spotlight Team
Posts: 1279
Joined: Fri May 02, 2008 12:29 pm
Location: Germany

Re: Doom Runner (yet another graphical Doom launcher)

Post by NightFright »

Version 1.6.1 is out. My personal highlight: support for Master Levels (including unofficial ones)!

Return to “Launchers”