Lithium 1.7.0 Beta (Apr. 17, 2022)

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Dutchygamer
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Dutchygamer »

I'm prolly doing something very dumb, so please tolerate my lack of knowledge.

I've been wanting to try one of the dev builds, but I can't get my head around how to get it working. What I've done:
- downloaded the latest master build from the GitHub (https://github.com/marrub--/Lithium)
- extracted the downloaded folder
- navigated to the pk7 folder
- packed the contents (not the folder itself, the folder's contents) to a .zip with 7zip
- renamed the .zip to .pk7
- tried to run the .pk7 with GZDoom (4.7.1 and 4.8)

As far as I can see, when opened in Slade the .pk7 I generated looks correct when compared to the 1.7.0 beta that is publicly available. However GZDoom throws an error on start:

Code: Select all

Script error, "Lithium-master.pk7:animdefs.txt" line 12:
Bad syntax.
When I compare the animdefs.txt with the same file from 1.7.0 I see no difference on that line and position.

What am I doing wrong? Am I using the wrong .zip tool? Am I not including all necessary files? Please enlighten me :)
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Marisa the Magician
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Marisa the Magician »

You need a devbuild. Ther's some recent features that use canvas textures.
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Sascha_Fool »

The on-hit effects of the shock rifle seem to be broken with current builds, don't know if that's a known issue or not.
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Gama112 »

Hey, I have an issue, when I play, I can't, it's just stuck with the mod logo and "THE ULTIMATE DOOM" from GZDoom loading above it, it doesn't let me to anything, when I quit I get a GZDoom Fatal Error, not always, but I got one twice, does anyone have a fix for this problem? this mod looks incredible and fun.
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Marrub »

Sascha_Fool wrote: Fri Sep 16, 2022 1:18 pm The on-hit effects of the shock rifle seem to be broken with current builds, don't know if that's a known issue or not.
Fixed, thank you!
Gama112 wrote: Fri Sep 16, 2022 5:32 pm Hey, I have an issue, when I play, I can't, it's just stuck with the mod logo and "THE ULTIMATE DOOM" from GZDoom loading above it, it doesn't let me to anything, when I quit I get a GZDoom Fatal Error, not always, but I got one twice, does anyone have a fix for this problem? this mod looks incredible and fun.
Are you on the latest GZDoom version?
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Gama112 »

Gama112 wrote: Fri Sep 16, 2022 5:32 pm Hey, I have an issue, when I play, I can't, it's just stuck with the mod logo and "THE ULTIMATE DOOM" from GZDoom loading above it, it doesn't let me to anything, when I quit I get a GZDoom Fatal Error, not always, but I got one twice, does anyone have a fix for this problem? this mod looks incredible and fun.
Are you on the latest GZDoom version?
[/quote]
Yes, I've read the entire description, I didn't see if I needed an older version anywhere, but if I do, I would be thankful if You would tell me which, most mods I've been interested on always seem to need older GZDoom versions.
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Marrub
 
 
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Marrub »

Gama112 wrote: Sat Sep 17, 2022 12:51 pm Yes, I've read the entire description, I didn't see if I needed an older version anywhere, but if I do, I would be thankful if You would tell me which, most mods I've been interested on always seem to need older GZDoom versions.
Not sure, then. Hanging on load isn't something that usually happens with GZDoom at all. How much RAM do you have?
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Linz »

Gama112 wrote: Fri Sep 16, 2022 5:32 pm Hey, I have an issue, when I play, I can't, it's just stuck with the mod logo and "THE ULTIMATE DOOM" from GZDoom loading above it, it doesn't let me to anything, when I quit I get a GZDoom Fatal Error, not always, but I got one twice, does anyone have a fix for this problem? this mod looks incredible and fun.

You wouldn't happen to have Precache GL Textures on would you

And also you aren't loading any other addons with it yeah
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Gama112 »

Marrub wrote: Sat Sep 17, 2022 5:54 pm
Gama112 wrote: Sat Sep 17, 2022 12:51 pm Yes, I've read the entire description, I didn't see if I needed an older version anywhere, but if I do, I would be thankful if You would tell me which, most mods I've been interested on always seem to need older GZDoom versions.
Not sure, then. Hanging on load isn't something that usually happens with GZDoom at all. How much RAM do you have?
Enough for most pre-2018 games, I tried with other source ports and GZDoom versions too.
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by wildweasel »

It'd probably be better if you could just tell us a number.
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Dutchygamer
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Dutchygamer »

Marisa the Magician wrote: Thu Sep 15, 2022 4:41 am You need a devbuild. Ther's some recent features that use canvas textures.
That indeed did the trick, thanks.
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Gama112 »

Linz wrote: Sat Sep 17, 2022 6:21 pm
Gama112 wrote: Fri Sep 16, 2022 5:32 pm Hey, I have an issue, when I play, I can't, it's just stuck with the mod logo and "THE ULTIMATE DOOM" from GZDoom loading above it, it doesn't let me to anything, when I quit I get a GZDoom Fatal Error, not always, but I got one twice, does anyone have a fix for this problem? this mod looks incredible and fun.

You wouldn't happen to have Precache GL Textures on would you

And also you aren't loading any other addons with it yeah
Nope, playing on Truecolor with precache disabled and only loading the pk3, also tried with the git hub zip.
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by wildweasel »

Gama112 wrote: Sun Sep 18, 2022 12:12 pm Nope, playing on Truecolor with precache disabled and only loading the pk3, also tried with the git hub zip.
For the sake of testing a theory, what happens if you try it with the hardware renderer?
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Gama112 »

wildweasel wrote: Sun Sep 18, 2022 12:18 pm
Gama112 wrote: Sun Sep 18, 2022 12:12 pm Nope, playing on Truecolor with precache disabled and only loading the pk3, also tried with the git hub zip.
For the sake of testing a theory, what happens if you try it with the hardware renderer?
It works, it runs like crap though, below 20 FPS, I don't know why but Hardware rendering absolutely kills my PC, I can't even run vanilla on it, but thanks, atleast I got to experience this mod, even if it was just a hyper-pixelated 640x300 E1M1.
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Re: Lithium 1.7.0 Beta (Apr. 17, 2022)

Post by Marrub »

Yo! Development update. 1.7.0 Beta 2 will be released some time after GZDoom 4.9, as it requires the Canvas API. It's otherwise pretty much ready, mostly just text and upgrades missing at this point.

Edit: Video is broken on some players, see next page for a youtube version!
Last edited by Marrub on Wed Sep 21, 2022 6:39 pm, edited 1 time in total.

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